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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 05:24:34 +02:00
Equipment now working. Still need to write database saving/loading.
This commit is contained in:
parent
b7fd3e442c
commit
c2f0b9d999
5 changed files with 168 additions and 57 deletions
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@ -432,14 +432,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.NORMAL].addItem(itemId, quantity, 1);
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p.getInventory(Inventory.NORMAL).addItem(itemId, quantity, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.NORMAL].addItem(itemId, quantity, 1);
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p.getInventory(Inventory.NORMAL).addItem(itemId, quantity, 1);
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}
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}
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}
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@ -450,8 +450,8 @@ namespace FFXIVClassic_Lobby_Server
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{
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Player p = client.getActor();
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if (p.inventories.ContainsKey(type))
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p.inventories[type].addItem(itemId, quantity, 1);
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if (p.getInventory(type) != null)
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p.getInventory(type).addItem(itemId, quantity, 1);
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}
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else
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{
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@ -459,8 +459,8 @@ namespace FFXIVClassic_Lobby_Server
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{
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Player p = entry.Value.getActor();
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if (p.inventories.ContainsKey(type))
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p.inventories[type].addItem(itemId, quantity, 1);
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if (p.getInventory(type) != null)
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p.getInventory(type).addItem(itemId, quantity, 1);
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}
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}
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}
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@ -470,14 +470,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.NORMAL].removeItem(itemId, quantity);
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p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.NORMAL].removeItem(itemId, quantity);
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p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
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}
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}
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}
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@ -488,8 +488,8 @@ namespace FFXIVClassic_Lobby_Server
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{
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Player p = client.getActor();
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if (p.inventories.ContainsKey(type))
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p.inventories[type].removeItem(itemId, quantity);
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if (p.getInventory(type) != null)
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p.getInventory(type).removeItem(itemId, quantity);
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}
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else
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{
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@ -497,8 +497,8 @@ namespace FFXIVClassic_Lobby_Server
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{
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Player p = entry.Value.getActor();
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if (p.inventories.ContainsKey(type))
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p.inventories[type].removeItem(itemId, quantity);
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if (p.getInventory(type) != null)
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p.getInventory(type).removeItem(itemId, quantity);
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}
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}
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}
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@ -508,14 +508,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.CURRANCY].addItem(itemId, quantity, 1);
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p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.CURRANCY].addItem(itemId, quantity, 1);
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p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity, 1);
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}
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}
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}
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@ -525,14 +525,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.CURRANCY].removeItem(itemId, quantity);
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p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.CURRANCY].removeItem(itemId, quantity);
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p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
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}
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}
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}
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@ -542,14 +542,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.KEYITEMS].addItem(itemId, 1, 1);
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p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.KEYITEMS].addItem(itemId, 1, 1);
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p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1, 1);
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}
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}
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}
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@ -559,14 +559,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.KEYITEMS].removeItem(itemId, 1);
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p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.KEYITEMS].removeItem(itemId, 1);
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p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
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}
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}
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}
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