Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.

This commit is contained in:
Filip Maj 2016-12-04 11:59:54 -05:00
parent f286922974
commit c2a3641d08
13 changed files with 108 additions and 11 deletions

View file

@ -0,0 +1,42 @@
using FFXIVClassic_Map_Server.actors.group.work;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class LinkshellGroup : Group
{
private LinkshellWork linkshellWork;
public LinkshellGroup(ulong id) : base(id, Group.CompanyGroup, null)
{
linkshellWork = new LinkshellWork();
}
public void setMaster(uint actorId)
{
linkshellWork._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
}
public void setCrest(ushort crestId)
{
linkshellWork._globalSave.crestIcon[0] = crestId;
}
public void setRank(byte rank = 1)
{
linkshellWork._globalSave.rank = rank;
}
public void setMemberRank(int index, byte rank)
{
if (members.Count >= index)
return;
linkshellWork._memberSave[index].rank = rank;
}
}
}