PROJECT: added common library to make common files actually common

- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
This commit is contained in:
Tahir Akhlaq 2016-06-12 20:12:59 +01:00
parent 16d4779970
commit c23f9c7ca9
53 changed files with 547 additions and 1817 deletions

View file

@ -2,8 +2,8 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Diagnostics;
using FFXIVClassic_Map_Server.common;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets
{
@ -334,7 +334,7 @@ namespace FFXIVClassic_Map_Server.packets
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkYellow;
Log.Debug(String.Format("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
Program.Log.Debug(String.Format("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
foreach (SubPacket sub in getSubpackets())
{

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@ -1,6 +1,6 @@
using System;
using System.Runtime.InteropServices;
using FFXIVClassic_Map_Server.common;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets
{
@ -142,15 +142,15 @@ namespace FFXIVClassic_Map_Server.packets
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkRed;
Log.Debug(String.Format("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
Program.Log.Debug(String.Format("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
if (header.type == 0x03)
{
Log.Debug(String.Format("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE)));
Program.Log.Debug(String.Format("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE)));
Console.BackgroundColor = ConsoleColor.DarkMagenta;
Log.Debug(String.Format("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE)));
Program.Log.Debug(String.Format("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE)));
}
Console.BackgroundColor = ConsoleColor.Black;

View file

@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
error = ASCIIEncoding.ASCII.GetString(binReader.ReadBytes(0x80)).Replace("\0", "");
if (errorIndex == 0)
Log.Error("LUA ERROR:");
Program.Log.Error("LUA ERROR:");
return;
}

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@ -1,4 +1,4 @@
using FFXIVClassic_Map_Server.common;
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Linq;

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@ -1,4 +1,4 @@
using FFXIVClassic_Map_Server.common;
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Linq;

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@ -1,4 +1,4 @@
using FFXIVClassic_Map_Server.common;
using FFXIVClassic.Common;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.player
@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
Program.Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
}
}

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@ -1,4 +1,4 @@
using FFXIVClassic_Map_Server.common;
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Text;
@ -81,7 +81,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.Error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
Program.Log.Error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
binWriter.Seek(0x109, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(sNpcName), 0, Encoding.ASCII.GetByteCount(sNpcName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sNpcName));