PROJECT: added common library to make common files actually common

- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
This commit is contained in:
Tahir Akhlaq 2016-06-12 20:12:59 +01:00
parent 16d4779970
commit c23f9c7ca9
53 changed files with 547 additions and 1817 deletions

View file

@ -1,4 +1,4 @@
using FFXIVClassic_Map_Server.common;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
@ -67,7 +67,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.Error(e.ToString());
Program.Log.Error(e.ToString());
}
finally
@ -117,7 +117,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.Error(e.ToString());
Program.Log.Error(e.ToString());
}
finally
{
@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
}
public void LoadZoneEntranceList()
@ -170,7 +170,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.Error(e.ToString());
Program.Log.Error(e.ToString());
}
finally
{
@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
}
public void LoadNPCs()
@ -242,7 +242,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.Error(e.ToString());
Program.Log.Error(e.ToString());
}
finally
{
@ -250,7 +250,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.Info(String.Format("Loaded {0} npc(s).", count));
Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
}
public void LoadNPCs(uint zoneId)
@ -315,7 +315,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.Error(e.ToString());
Program.Log.Error(e.ToString());
}
finally
{
@ -323,7 +323,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.Info(String.Format("Loaded {0} npc(s).", count));
Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed.
@ -354,7 +354,7 @@ namespace FFXIVClassic_Map_Server
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.Error("Given zone entrance was not found: " + zoneEntrance);
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}
@ -410,7 +410,7 @@ namespace FFXIVClassic_Map_Server
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.Error("Given zone entrance was not found: " + zoneEntrance);
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}