PROJECT: added common library to make common files actually common

- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
This commit is contained in:
Tahir Akhlaq 2016-06-12 20:12:59 +01:00
parent 16d4779970
commit c23f9c7ca9
53 changed files with 547 additions and 1817 deletions

View file

@ -4,7 +4,7 @@ using System.Net;
using System.Net.Sockets;
using System.Threading;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic.Common;
namespace FFXIVClassic_Lobby_Server
{
@ -25,7 +25,7 @@ namespace FFXIVClassic_Lobby_Server
private void socketCleanup()
{
Log.Debug(String.Format("Cleanup thread started; it will run every {0} seconds.", CLEANUP_THREAD_SLEEP_TIME));
Program.Log.Debug(String.Format("Cleanup thread started; it will run every {0} seconds.", CLEANUP_THREAD_SLEEP_TIME));
while (!killCleanupThread)
{
int count = 0;
@ -40,7 +40,7 @@ namespace FFXIVClassic_Lobby_Server
}
}
if (count != 0)
Log.Status(String.Format("{0} connections were cleaned up.", count));
Program.Log.Status(String.Format("{0} connections were cleaned up.", count));
Thread.Sleep(CLEANUP_THREAD_SLEEP_TIME*1000);
}
}
@ -80,7 +80,7 @@ namespace FFXIVClassic_Lobby_Server
}
Console.ForegroundColor = ConsoleColor.White;
Log.Debug(String.Format("Lobby Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
Program.Log.Debug(String.Format("Lobby Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor();
@ -105,7 +105,7 @@ namespace FFXIVClassic_Lobby_Server
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
Log.Status(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
Program.Log.Status(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
}
catch (SocketException)
{
@ -179,7 +179,7 @@ namespace FFXIVClassic_Lobby_Server
}
else
{
Log.Status(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
Program.Log.Status(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
lock (mConnectionList)
{
@ -192,7 +192,7 @@ namespace FFXIVClassic_Lobby_Server
{
if (conn.socket != null)
{
Log.Status(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
Program.Log.Status(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
lock (mConnectionList)
{