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PROJECT: added common library to make common files actually common
- renamed sln to FFXIVClassic.sln - threaded logging - todo: print packets using Log.Packet
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53 changed files with 547 additions and 1817 deletions
158
FFXIVClassic Common Class Lib/EfficientHashTables.cs
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158
FFXIVClassic Common Class Lib/EfficientHashTables.cs
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using System;
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namespace FFXIVClassic.Common
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{
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namespace EfficientHashTables
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{
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public class Efficient64bitHashTable<T>
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{
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private class element
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{
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public ulong _key;
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public T _value;
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};
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private element[][] _buckets;
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private uint _capacity;
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public Efficient64bitHashTable()
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{
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_capacity = 214373; // some prime number
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_buckets = new element[_capacity][];
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}
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public Efficient64bitHashTable(uint capacity)
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{
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_capacity = capacity;
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_buckets = new element[_capacity][];
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}
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public uint hash(ulong key)
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{
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return (uint)(key % _capacity);
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}
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public void Add(ulong key, T value)
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{
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uint hsh = hash(key);
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element[] e;
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if (_buckets[hsh] == null)
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_buckets[hsh] = e = new element[1];
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else
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{
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foreach (var elem in _buckets[hsh])
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if (elem._key == key)
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{
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elem._value = value;
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return;
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}
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e = new element[_buckets[hsh].Length + 1];
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Array.Copy(_buckets[hsh], 0, e, 1, _buckets[hsh].Length);
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_buckets[hsh] = e;
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}
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e[0] = new element { _key = key, _value = value };
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}
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public T Get(ulong key)
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{
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uint hsh = hash(key);
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element[] e = _buckets[hsh];
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if (e == null) return default(T);
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foreach (var f in e)
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if (f._key == key)
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return f._value;
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return default(T);
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}
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public bool Has(ulong key)
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{
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uint hsh = hash(key);
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element[] e = _buckets[hsh];
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if (e == null) return false;
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foreach (var f in e)
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if (f._key == key)
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return true;
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return false;
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}
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public int Count()
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{
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int r = 0;
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foreach (var e in _buckets)
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if (e != null)
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r += e.Length;
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return r;
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}
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}
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public class Efficient32bitHashTable<T>
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{
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private class element
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{
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public uint _key;
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public T _value;
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};
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private element[][] _buckets;
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private uint _capacity;
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public Efficient32bitHashTable()
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{
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_capacity = 463; // some prime number
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_buckets = new element[_capacity][];
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}
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public Efficient32bitHashTable(uint capacity)
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{
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_capacity = capacity;
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_buckets = new element[_capacity][];
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}
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public uint hash(uint key)
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{
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return (uint)(key % _capacity);
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}
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public void Add(uint key, T value)
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{
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uint hsh = hash(key);
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element[] e;
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if (_buckets[hsh] == null)
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_buckets[hsh] = e = new element[1];
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else
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{
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foreach (var elem in _buckets[hsh])
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if (elem._key == key)
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{
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elem._value = value;
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return;
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}
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e = new element[_buckets[hsh].Length + 1];
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Array.Copy(_buckets[hsh], 0, e, 1, _buckets[hsh].Length);
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_buckets[hsh] = e;
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}
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e[0] = new element { _key = key, _value = value };
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}
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public T Get(uint key)
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{
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uint hsh = hash(key);
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element[] e = _buckets[hsh];
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if (e == null) return default(T);
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foreach (var f in e)
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if (f._key == key)
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return f._value;
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return default(T);
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}
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public int Count()
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{
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int r = 0;
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foreach (var e in _buckets)
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if (e != null)
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r += e.Length;
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return r;
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}
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}
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}
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}
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