mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 22:14:39 +02:00
Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
This commit is contained in:
parent
019e305525
commit
c071b9d684
3 changed files with 99 additions and 22 deletions
|
@ -11,9 +11,8 @@ eventGLSelect(?) - Open GL selector
|
|||
eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details
|
||||
eventGLDifficulty() - Open difficulty selector
|
||||
eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog
|
||||
|
||||
eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect
|
||||
eventGLPlay(??) - Open Menu (GL active version)
|
||||
eventGLPlay(glId, showLeveLink, leveLinkFaction, leveLinkFactionStanding, leveLinkReward, guardianFavorAmount, guardianFavorNeeded, currentDifficulty, jobNameForChange) - Open Menu (GL active version)
|
||||
eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window
|
||||
eventGLJoin () - Ask to join party leader's leve
|
||||
|
||||
|
@ -33,7 +32,30 @@ function init(npc)
|
|||
end
|
||||
|
||||
function onEventStarted(player, aetheryte, triggerName)
|
||||
|
||||
|
||||
if (player:GetGuildleveDirector() ~= nil) then
|
||||
doGuildleveMenu(player, aetheryte);
|
||||
else
|
||||
doNormalMenu(player, aetheryte);
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
|
||||
end
|
||||
|
||||
function doGuildleveMenu(player, aetheryte)
|
||||
|
||||
local currentGLDirector = player:GetGuildleveDirector();
|
||||
local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2);
|
||||
|
||||
--Abandon
|
||||
if (choice == 6) then
|
||||
currentGLDirector:AbandonGuildleve();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function doNormalMenu(player, aetheryte)
|
||||
local aetheryteId = aetheryte:GetActorClassId();
|
||||
local childNodes = aetheryteParentLinks[aetheryteId];
|
||||
|
||||
|
@ -94,9 +116,6 @@ function onEventStarted(player, aetheryte, triggerName)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
|
||||
end
|
||||
|
||||
function doLevequestInit(player, aetheryte)
|
||||
|
@ -119,10 +138,14 @@ function doLevequestInit(player, aetheryte)
|
|||
difficulty = callClientFunction(player, "eventGLDifficulty", glId);
|
||||
if (difficulty == nil) then goto SELECT_DETAIL; end
|
||||
confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
|
||||
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
|
||||
director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleTutorial", glId);
|
||||
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
|
||||
|
||||
player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
|
||||
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
|
||||
director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
|
||||
player:AddDirector(director);
|
||||
director:StartDirector(true, glId)
|
||||
|
||||
end
|
||||
else
|
||||
goto SELECT_LOOP;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue