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Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
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parent
019e305525
commit
c071b9d684
3 changed files with 99 additions and 22 deletions
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@ -22,16 +22,40 @@ eventGLJoin () - Ask to join party leader's leve
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require ("global")
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require ("aetheryte")
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require ("utils")
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require ("guildleve")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, aetheryte, triggerName)
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function onEventStarted(player, aetheryte, triggerName)
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if (player:GetGuildleveDirector() ~= nil) then
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doGuildleveMenu(player, aetheryte);
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else
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doNormalMenu(player, aetheryte);
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end
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player:EndEvent();
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end
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aetheryteId = aetheryte:GetActorClassId();
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parentNode = aetheryteChildLinks[aetheryteId];
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menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1);
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function doGuildleveMenu(player, aetheryte)
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local currentGLDirector = player:GetGuildleveDirector();
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local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2);
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--Abandon
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if (choice == 6) then
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currentGLDirector:AbandonGuildleve();
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end
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end
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function doNormalMenu(player, aetheryte)
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local aetheryteId = aetheryte:GetActorClassId();
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local parentNode = aetheryteChildLinks[aetheryteId];
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local menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1);
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--Teleport
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if (menuChoice == 2) then
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@ -57,22 +81,36 @@ function onEventStarted(player, aetheryte, triggerName)
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player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10);
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player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5);
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end
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player:EndEvent();
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end
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function doLevequestInit(player, aetheryte)
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local worldMaster = GetWorldMaster();
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::SELECT_LOOP::
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unknown, glId = callClientFunction(player, "eventGLSelect", 0x0);
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if (glId ~= 0) then
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::SELECT_DETAIL::
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unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);
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guildleveData = GetGuildleveGamedata(glId);
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if (guildleveData == nil) then
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player:SendMessage(0x20, "", "An error has occured... aborting.");
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return;
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end
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unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);
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if (begin) then
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::SELECT_DIFFICULTY::
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player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later."
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difficulty = callClientFunction(player, "eventGLDifficulty", glId);
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if (difficulty == nil) then goto SELECT_DETAIL; end
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confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0);
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if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
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player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
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director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
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player:AddDirector(director);
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director:StartDirector(true, glId)
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end
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else
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goto SELECT_LOOP;
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