Merge branch 'inventory_refactor' into develop

# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
This commit is contained in:
Filip Maj 2019-05-06 15:59:09 -04:00
commit bcb609e4f6
202 changed files with 2713 additions and 1040 deletions

View file

@ -27,7 +27,7 @@ function onTrigger(player, argc, qty, name, lastName)
qty = tonumber(qty) or 1;
location = INVENTORY_CURRENCY;
local added = player:GetInventory(location):AddItem(currency, qty, 1);
local added = player:GetItemPackage(location):AddItem(currency, qty, 1);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add gil";

View file

@ -46,8 +46,7 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
location = INVENTORY_NORMAL;
end;
local invCheck = player:getInventory(location):AddItem(item, qty, 1);
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.