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Merge branch 'inventory_refactor' into develop
# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
This commit is contained in:
commit
bcb609e4f6
202 changed files with 2713 additions and 1040 deletions
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@ -11,6 +11,8 @@ eventPushStepPrvMarket(?, ?, ?) -
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require ("global")
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local MARKETWARD_ENTRANCE = {-201.0, 0.0, -160.0, 1.5};
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function init(npc)
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return false, false, 0, 0;
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end
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@ -10,6 +10,12 @@ eventTalkStepMakeupDone() - Confirm when creating LS
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eventTalkStepModifyDone() - Confirm when modding LS
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eventTalkStepBreakDone() - Confirm when deleting LS
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Text IDs:
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25121 - That [@SWITCH($E8(1),linkshell,company)] name is already being used.
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25122 - That [@SWITCH($E8(1),linkshell,company)] name cannot be used.
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25123 - The [@SWITCH($E8(1),linkshell,company)] “[@STRING($EA(2))]” has been [@SWITCH($E8(1),created,founded)].
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--]]
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require ("global")
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@ -18,44 +24,49 @@ function init(npc)
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return false, false, 0, 0;
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end
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function createLinkshell(name, crest)
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function createLinkshell(player, name, crest)
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GetWorldManager():RequestWorldLinkshellCreate(player, name, crest);
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return waitForSignal("ls_result");
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end
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function modifyLinkshell(player, name, crest)
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end
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function modifyLinkshell(name, crest)
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end
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function disbandLinkshell(name, crest)
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function disbandLinkshell(player, name, crest)
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end
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function onEventStarted(player, npc, triggerName)
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hasNoActiveLS = false;
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local hasNoActiveLS = false;
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callClientFunction(player, "eventTalkStep1", hasNoActiveLS);
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command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS);
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local command, lsName, crestId = callClientFunction(player, "eventTalkStep2", hasNoActiveLS);
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--Create
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if (result == 3) then
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player:SendMessage(0x20, "", "" .. tostring(lsName));
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player:SendMessage(0x20, "", "" .. tostring(crestId));
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player:SendMessage(0x20, "", "" .. tostring(command));
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createLinkshell(lsName, crestId);
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callClientFunction(player, "eventTalkStepMakeupDone");
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if (command == 3) then
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local result = createLinkshell(player, lsName, crestId);
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if (result == 0) then
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callClientFunction(player, "eventTalkStepMakeupDone");
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elseif (result == 1) then
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player:SendGameMessage(player, GetWorldMaster(), 25121, 0x20); --LS already exists
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callClientFunction(player, "eventTalkStepBreakDone");
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elseif (result == 2) then
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player:SendGameMessage(player, GetWorldMaster(), 25122, 0x20); --Cannot use this name (reserved/banned)
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callClientFunction(player, "eventTalkStepBreakDone");
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elseif (result == 3) then
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end
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--Modify
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elseif (result == 4) then
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modifyLinkshell(lsName, crestId);
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elseif (command == 4) then
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modifyLinkshell(player, lsName, crestId);
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callClientFunction(player, "eventTalkStepModifyDone");
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--Disband
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elseif (result == 5) then
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disbandLinkshell(lsName, crestId);
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elseif (command == 5) then
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disbandLinkshell(player, lsName, crestId);
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callClientFunction(player, "eventTalkStepBreakDone");
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end
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player:endEvent();
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end
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@ -24,10 +24,6 @@ function init(npc)
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return false, false, 0, 0;
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end
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function onSpawn(player, npc)
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npc:SendFullRetainerInventory(player);
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end
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function onEventStarted(player, retainer, triggerName)
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while (true) do
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