mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-24 11:28:22 +02:00
Merge branch 'inventory_refactor' into develop
# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
This commit is contained in:
commit
bcb609e4f6
202 changed files with 2713 additions and 1040 deletions
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
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||||
{
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||||
class LinkshellResultPacket
|
||||
{
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||||
public int resultCode;
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||||
|
||||
public bool invalidPacket = false;
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||||
|
||||
public LinkshellResultPacket(byte[] data)
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||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
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||||
{
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||||
using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
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try
|
||||
{
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resultCode = binReader.ReadInt32();
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}
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catch (Exception)
|
||||
{
|
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invalidPacket = true;
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}
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||||
}
|
||||
}
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||||
|
||||
}
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}
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||||
}
|
|
@ -1,10 +1,5 @@
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|||
using FFXIVClassic_Map_Server.actors.group;
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using System;
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||||
using System.Collections.Generic;
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||||
using System;
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||||
using System.IO;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
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||||
{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
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||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
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||||
{
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|
|
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@ -1,7 +1,6 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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||||
|
||||
|
@ -20,6 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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|||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
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||||
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
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binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt16)crest);
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binWriter.Write((UInt32)master);
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||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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||||
using System;
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||||
using System.IO;
|
||||
using System.Text;
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||||
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,11 +1,5 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,10 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
|
||||
{
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.receive
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||||
{
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.receive
|
||||
{
|
||||
class UpdateItemPackagePacket
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||||
{
|
||||
public bool invalidPacket = false;
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||||
public uint actorID;
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||||
public uint packageId;
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||||
|
||||
public UpdateItemPackagePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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||||
{
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using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
||||
try{
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||||
actorID = binReader.ReadUInt32();
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||||
packageId = binReader.ReadUInt32();
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||||
}
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||||
catch (Exception){
|
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invalidPacket = true;
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
}
|
|
@ -1,6 +1,6 @@
|
|||
using FFXIVClassic.Common;
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|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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||||
{
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class AddActorPacket
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{
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|
|
|
@ -1,6 +1,6 @@
|
|||
using FFXIVClassic.Common;
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|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
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||||
namespace FFXIVClassic_Map_Server.packets.send.actor
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||||
{
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class DeleteAllActorsPacket
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{
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|
|
|
@ -1,9 +1,5 @@
|
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
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{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System.IO;
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||||
using System.Text;
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||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class PlayBGAnimation
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{
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|
|
|
@ -5,7 +5,7 @@ using System.Linq;
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|||
using System.Reflection;
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||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
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namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
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class SetActorPropetyPacket
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{
|
||||
|
@ -110,6 +110,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
{
|
||||
string[] split = name.Split('.');
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int arrayIndex = 0;
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|
||||
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork") || split[0].Equals("guildleveWork")))
|
||||
return false;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using System;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
||||
class SetActorStatePacket
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
||||
class SetActorStatusAllPacket
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
||||
class SetActorStatusPacket
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
||||
class _0x132Packet
|
||||
{
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
{
|
||||
class BattleAction
|
||||
{
|
||||
public uint targetId;
|
||||
public ushort amount;
|
||||
public ushort worldMasterTextId;
|
||||
public uint effectId;
|
||||
public byte param;
|
||||
public byte unknown;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using FFXIVClassic.Common;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
{
|
||||
class BattleActionX10Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x013A;
|
||||
public const uint PACKET_SIZE = 0xD8;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write((UInt32)sourceActorId);
|
||||
binWriter.Write((UInt32)animationId);
|
||||
|
||||
//Missing... last value is float, string in here as well?
|
||||
|
||||
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||
binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
|
||||
binWriter.Write((UInt16)commandId);
|
||||
binWriter.Write((UInt16)810); //?
|
||||
|
||||
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt32)action.targetId);
|
||||
|
||||
binWriter.Seek(0x50, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt16)action.amount);
|
||||
|
||||
binWriter.Seek(0x64, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt16)action.worldMasterTextId);
|
||||
|
||||
binWriter.Seek(0x78, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt32)action.effectId);
|
||||
|
||||
binWriter.Seek(0xA0, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((Byte)action.param);
|
||||
|
||||
binWriter.Seek(0xAA, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((Byte)action.unknown);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using FFXIVClassic.Common;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
{
|
||||
class BattleActionX18Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x013B;
|
||||
public const uint PACKET_SIZE = 0x148;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write((UInt32)sourceActorId);
|
||||
binWriter.Write((UInt32)animationId);
|
||||
|
||||
//Missing... last value is float, string in here as well?
|
||||
|
||||
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||
binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
|
||||
binWriter.Write((UInt16)commandId);
|
||||
binWriter.Write((UInt16)810); //?
|
||||
|
||||
binWriter.Seek(0x58, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt32)action.targetId);
|
||||
|
||||
binWriter.Seek(0xA0, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt16)action.amount);
|
||||
|
||||
binWriter.Seek(0xC4, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt16)action.worldMasterTextId);
|
||||
|
||||
binWriter.Seek(0xE8, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((UInt32)action.effectId);
|
||||
|
||||
binWriter.Seek(0x130, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((Byte)action.param);
|
||||
|
||||
binWriter.Seek(0x142, SeekOrigin.Begin);
|
||||
foreach (BattleAction action in actionList)
|
||||
binWriter.Write((Byte)action.unknown);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
{
|
||||
class CommandResultX00Packet
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
||||
{
|
||||
class SetEmoteEventCondition
|
||||
{
|
||||
|
|
|
@ -7,16 +7,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
public const ushort OPCODE = 0x016D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
|
||||
public static SubPacket BuildPacket(uint playerActorID, bool clearItemPackage = false)
|
||||
{
|
||||
byte[] data = new byte[8];
|
||||
data[0] = 2;
|
||||
return new SubPacket(OPCODE, sourceActorId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[8];
|
||||
if (clearItemPackage)
|
||||
data[0] = 2;
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class InventoryRemoveX08Packet
|
||||
{
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
public const ushort OPCODE = 0x012F;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List<LuaParam> luaParams)
|
||||
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, uint unknown, string conditionName, List<LuaParam> luaParams)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -23,10 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
{
|
||||
binWriter.Write((UInt32)sourcePlayerActorId);
|
||||
binWriter.Write((UInt32)targetEventActorId);
|
||||
|
||||
int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0????
|
||||
|
||||
binWriter.Write((UInt32)test);
|
||||
binWriter.Write((UInt32)unknown);
|
||||
binWriter.Write((UInt32)0x30400000);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName));
|
||||
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.groups
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
class GroupMember
|
||||
{
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,10 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.groups
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
class ItemSearchResult
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
using System;
|
||||
using FFXIVClassic.Common;
|
||||
using System.Collections.Generic;
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue