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Merge branch 'inventory_refactor' into develop
# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
This commit is contained in:
commit
bcb609e4f6
202 changed files with 2713 additions and 1040 deletions
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@ -11,8 +11,6 @@ using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.area;
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using System.Threading;
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@ -93,7 +91,7 @@ namespace FFXIVClassic_Map_Server.lua
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}
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}
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public void OnSignal(string signal)
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public void OnSignal(string signal, params object[] args)
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{
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List<Coroutine> mToAwake = new List<Coroutine>();
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@ -105,7 +103,7 @@ namespace FFXIVClassic_Map_Server.lua
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foreach (Coroutine key in mToAwake)
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{
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DynValue value = key.Resume();
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DynValue value = key.Resume(args);
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ResolveResume(null, key, value);
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}
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}
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@ -642,6 +640,7 @@ namespace FFXIVClassic_Map_Server.lua
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public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
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{
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bool playerNull = player == null;
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if (playerNull)
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{
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if (param.Length >= 2 && param[1].Contains("\""))
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@ -649,6 +648,10 @@ namespace FFXIVClassic_Map_Server.lua
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else if (param.Length > 2)
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player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]);
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}
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if (playerNull && param.Length >= 3)
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player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]);
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// load from scripts/commands/gm/ directory
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
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