Merge branch 'inventory_refactor' into develop

# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
This commit is contained in:
Filip Maj 2019-05-06 15:59:09 -04:00
commit bcb609e4f6
202 changed files with 2713 additions and 1040 deletions

View file

@ -4,7 +4,6 @@ using System.Net.Sockets;
using FFXIVClassic.Common;
using System.Collections.Concurrent;
using System.Net;
using System.Collections.Generic;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
namespace FFXIVClassic_Map_Server.dataobjects
@ -19,7 +18,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void QueuePacket(SubPacket subpacket)
{
if(SendPacketQueue.Count == 1000)
if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
FlushQueuedSendPackets();
SendPacketQueue.Add(subpacket);