This commit is contained in:
Tahir Akhlaq 2017-11-09 11:52:20 +00:00
commit bb31bb0f23
70 changed files with 1688 additions and 420 deletions

View file

@ -36,21 +36,22 @@ end
function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
if contentGroupCharas then
for _, chara in pairs(contentGroupCharas) do
print("assssss")
if chara then
-- probably a player, or another ally
-- todo: queue support actions, heal, try pull hate off player etc
if chara.IsPlayer() then
if chara:IsPlayer() then
-- do stuff
if not ally.IsEngaged() then
if chara.IsEngaged() then
if not ally:IsEngaged() then
if chara:IsEngaged() then
print("ass")
allyGlobal.EngageTarget(ally, chara.target, nil)
return true
end
end
elseif chara.IsMonster() and chara.IsEngaged() then
if not ally.IsEngaged() then
allyGlobal.EngageTarget(ally, chara.target, nil)
end
elseif chara:IsMonster() and chara:IsEngaged() then
allyGlobal.EngageTarget(ally, chara, nil)
return true
end
end
end
@ -67,14 +68,15 @@ end
function allyGlobal.EngageTarget(ally, target, contentGroupCharas)
if contentGroupCharas then
for _, chara in pairs(contentGroupCharas) do
for chara in contentGroupCharas do
if chara.IsMonster() then
if chara.allegiance ~= ally.allegiance then
ally.Engage(chara)
ally:Engage(chara)
end
end
end
elseif target then
ally.Engage(target)
ally:Engage(target)
ally.hateContainer:AddBaseHate(target);
end
end

View file

@ -10,8 +10,10 @@ function onEventStarted(player, equipAbilityWidget, triggername, slot, commandid
local worldManager = GetWorldManager();
local ability = worldManager:GetBattleCommand(commandid);
--Equip
if (commandid > 0) then
--[[]]
--Can the player equip any more cross class actions
if (player.charaWork.parameterTemp.otherClassAbilityCount[0] >= player.charaWork.parameterTemp.otherClassAbilityCount[1]) then
--"You cannot set any more actions."
@ -19,30 +21,65 @@ function onEventStarted(player, equipAbilityWidget, triggername, slot, commandid
player:endEvent();
return;
end
--Is the player high enough level in that class to equip the ability
if (player.charaWork.battleSave.skillLevel[ability.job] < ability.level) then
--"You have not yet acquired that action"
if (player.charaWork.battleSave.skillLevel[ability.job - 1] < ability.level) then
--"You have not yet acquired that action."
player:SendGameMessage(GetWorldMaster(), 30742, 0x20, 0, 0);
player:endEvent();
return;
end
--Equip the ability
player:EquipAbility(slot, commandid);
local oldSlot = player:FindFirstCommandSlotById(commandid);
local isEquipped = oldSlot < player.charaWork.commandBorder + 30;
--If slot is 0, find the first open slot
if (slot == 0) then
--If the ability is already equipped and slot is 0, then it can't be equipped again
--If the slot isn't 0, it's a move or a swap command
if (isEquipped == true) then
--"That action is already set to an action slot."
player:SendGameMessage(GetWorldMaster(), 30719, 0x20, 0);
player:endEvent();
return;
end
slot = player:FindFirstCommandSlotById(0) - player.charaWork.commandBorder;
--If the first open slot is outside the hotbar, then the hotbar is full
if(slot >= 30) then
--"You cannot set any more actions."
player:SendGameMessage(Server.GetWorldManager().GetActor(), 30720, 0x20, 0);
player:endEvent();
return;
end
else
slot = slot - 1;
end
if(isEquipped == true) then
player:SwapAbilities(oldSlot, slot + player.charaWork.commandBorder);
else
local tslot = slot + player.charaWork.commandBorder;
player:EquipAbility(player.GetJob(), commandid, tslot, true);
end
--Unequip
elseif (commandid == 0) then
commandid = player.charaWork.command[slot + player.charaWork.commandBorder];
commandid = player.charaWork.command[slot + player.charaWork.commandBorder - 1];
ability = worldManager.GetBattleCommand(commandid);
--Is the ability a part of the player's current class?
--This check isn't correct because of jobs having different ids
if(worldManager:GetBattleCommand(commandid).job == player.charaWork.parameterSave.state_mainSkill[0]) then
--"Actions of your current class or job cannot be removed."
player:SendGameMessage(GetWorldMaster(), 30745, 0x20, 0, 0);
local classId = player:GetJob();
local jobId = player:ConvertClassIdToJobId(classId);
if(ability.job == classId or ability.job == jobId) then
--"Actions of your current class or job cannot be removed."
player:SendGameMessage(GetWorldMaster(), 30745, 0x20, 0, 0);
elseif (commandid != 0) then
player:UnequipAbility(slot);
end
end
player:endEvent();
end

View file

@ -0,0 +1,34 @@
require("global");
properties = {
permissions = 0,
parameters = "s",
description =
[[
Equips <commandid> in the first open slot without checking if you can.
!eaction <commandid>
]],
}
function onTrigger(player, argc, commandid)
local sender = "[givegil] ";
print(commandid);
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
classid = player:GetCurrentClassOrJob();
commandid = tonumber(commandid) or 0;
local added = player:EquipAbilityInFirstOpenSlot(classid, commandid);
else
print(sender.."unable to add command, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,34 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description =
[[
Adds experience <qty> to player or <targetname>.
!giveexp <qty> |
!giveexp <qty> <targetname> |
]],
}
function onTrigger(player, argc, qty, name, lastName)
local sender = "[giveexp] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
currency = 1000001;
qty = tonumber(qty) or 1;
location = INVENTORY_CURRENCY;
player:AddExp(qty, player.charaWork.parameterSave.state_mainSkill[0], 5);
else
print(sender.."unable to add experience, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,33 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description =
[[
Sets player or <targetname>'s maximum hp to <hp> and heals them to full.
!setmaxhp <hp> |
!setmaxhp <hp> <targetname>
]],
}
function onTrigger(player, argc, hp, name, lastName)
local sender = "[setmaxhp] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
hp = tonumber(hp) or 1;
location = INVENTORY_CURRENCY;
player:hpstuff(hp);
else
print(sender.."unable to add experience, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,33 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description =
[[
Sets player or <targetname>'s maximum hp to <hp> and heals them to full.
!setmaxhp <hp> |
!setmaxhp <hp> <targetname>
]],
}
function onTrigger(player, argc, hp, name, lastName)
local sender = "[setmaxhp] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
hp = tonumber(hp) or 1;
location = INVENTORY_CURRENCY;
player:hpstuff(hp);
else
print(sender.."unable to add experience, ensure player name is valid.");
end;
end;

View file

@ -0,0 +1,178 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description =
[[
yolo
]],
}
local quests =
{
[111807] = { level = 25, weight = 4, rewardexp = 1080 },
[110868] = { level = 50, weight = 4, rewardexp = 4400 },
[111603] = { level = 22, weight = 5, rewardexp = 1100 },
[111602] = { level = 22, weight = 5, rewardexp = 1100 },
[111420] = { level = 45, weight = 5, rewardexp = 4450 },
[110811] = { level = 18, weight = 6, rewardexp = 780 },
[110814] = { level = 18, weight = 6, rewardexp = 780 },
[110707] = { level = 25, weight = 6, rewardexp = 1620 },
[110682] = { level = 34, weight = 6, rewardexp = 3180 },
[111202] = { level = 35, weight = 6, rewardexp = 3360 },
[111222] = { level = 35, weight = 6, rewardexp = 3360 },
[111302] = { level = 35, weight = 6, rewardexp = 3360 },
[111223] = { level = 40, weight = 6, rewardexp = 4260 },
[110819] = { level = 45, weight = 6, rewardexp = 5340 },
[111224] = { level = 45, weight = 6, rewardexp = 5340 },
[111225] = { level = 45, weight = 6, rewardexp = 5340 },
[110867] = { level = 45, weight = 6, rewardexp = 5340 },
[110869] = { level = 45, weight = 6, rewardexp = 5340 },
[110708] = { level = 45, weight = 6, rewardexp = 5340 },
[110627] = { level = 45, weight = 6, rewardexp = 5340 },
[111434] = { level = 50, weight = 6, rewardexp = 6600 },
[110850] = { level = 1, weight = 7, rewardexp = 40 },
[110851] = { level = 1, weight = 7, rewardexp = 40 },
[110841] = { level = 20, weight = 7, rewardexp = 1120 },
[110642] = { level = 20, weight = 7, rewardexp = 1120 },
[110840] = { level = 20, weight = 7, rewardexp = 1120 },
[110727] = { level = 21, weight = 7, rewardexp = 1401 },
[111221] = { level = 30, weight = 7, rewardexp = 2661 },
[111241] = { level = 30, weight = 7, rewardexp = 2661 },
[110687] = { level = 28, weight = 9, rewardexp = 2970 },
[110016] = { level = 34, weight = 50, rewardexp = 26500 },
[110017] = { level = 38, weight = 50, rewardexp = 32500 },
[110019] = { level = 46, weight = 50, rewardexp = 46000 }
};
local expTable = {
570, -- 1
700,
880,
1100,
1500,
1800,
2300,
3200,
4300,
5000, -- 10
5900,
6800,
7700,
8700,
9700,
11000,
12000,
13000,
15000,
16000, -- 20
20000,
22000,
23000,
25000,
27000,
29000,
31000,
33000,
35000,
38000, -- 30
45000,
47000,
50000,
53000,
56000,
59000,
62000,
65000,
68000,
71000, -- 40
74000,
78000,
81000,
85000,
89000,
92000,
96000,
100000,
100000,
110000 -- 50
};
local commandCost = {
["raise"] = 150,
["cure"] = 40,
["cura"] = 100,
["curaga"] = 150,
};
-- stone: (1, 9) (5, 12) (10, )
-- cure: (1, 5) (5, 6) (10, )
-- aero: (1, 9) (5, 12) (10, )
-- protect: (1, 9) (5, 12) (10, )
--[[
function onTrigger(player, argc, id, level, weight)
id = tonumber(id) or 111807;
level = tonumber(level) or quests[id].level;
weight = tonumber(weight) or quests[id].weight;
local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "yolo";
if id == 1 then
return
end
local message = calcSkillPoint(player, level, weight);
if player then
player.SendMessage(messageId, sender, string.format("calculated %s | expected %s", message, quests[id].rewardexp));
end;
printf("calculated %s | expected %s", message, quests[id].rewardexp);
end;
]]
function onTrigger(player, argc, skillName, level)
local messageId = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "yolo";
if player then
if false then
local effectId = 223004;
player.statusEffects.RemoveStatusEffect(effectId);
player.statusEffects.AddStatusEffect(effectId, 1, 0, 5);
return;
end;
local pos = player:GetPos();
local x = tonumber(pos[0]);
local y = tonumber(pos[1]);
local z = tonumber(pos[2]);
local rot = tonumber(pos[3]);
local zone = pos[4];
printf("%f %f %f", x, y, z);
--local x, y, z = player.GetPos();
for i = 1, 1 do
local actor = player.GetZone().SpawnActor(2207303, 'ass', x, y, z, rot, 0, 0, true );
--actor.FollowTarget(player, 3.2);
end;
return;
end
level = tonumber(level) or 1;
if player then
player.SendMessage(messageId, sender, string.format("name %s | cost %d | level %u", skillName, calculateCommandCost(player, skillName, level), level));
end;
end;
function calculateCommandCost(player, skillName, level)
if skillName and level and commandCost[skillName] then
return math.ceil((8000 + (level - 70) * 500) * (commandCost[skillName] * 0.001));
end;
return 1;
end
function calcSkillPoint(player, lvl, weight)
weight = weight / 100
return math.ceil(expTable[lvl] * weight)
end

View file

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,27 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
action.effectId = bit32.bxor(0x8000000, skill.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -0,0 +1,26 @@
require("global");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action)
local damage = math.random(100, 200);
-- todo: populate a global script with statuses and modifiers
action.worldMasterTextId = 0x765D;
-- todo: populate a global script with statuses and modifiers
-- magic.HandleAttackMagic(caster, target, spell, action)
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
if target.hateContainer then
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

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@ -1,28 +1,75 @@
require ("global")
require ("ally")
require ("modifiers")
function onCreate(starterPlayer, contentArea, director)
--papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
yda = GetWorldManager().SpawnBattleNpcById(6, contentArea);
papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea);
yda:ChangeState(2);
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
starterPlayer.currentParty.members:Add(yda.actorId);
starterPlayer.currentParty.members:Add(papalymo.actorId);
starterPlayer:SetMod(modifiersGlobal.MinimumHpLock, 1);
papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
yda:ChangeState(2);
mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
director:AddMember(starterPlayer);
director:AddMember(director);
director:AddMember(papalymo);
director:AddMember(papalymo);
director:AddMember(yda);
director:AddMember(mob1);
director:AddMember(mob2);
director:AddMember(mob3);
director:StartContentGroup();
--director:StartContentGroup();
end
function onUpdate(area, tick)
local players = area:GetPlayers()
local mobs = area:GetMonsters()
local allies = area:GetAllies()
local resumeChecks = true
for player in players do
if player then
local exitLoop = false
for ally in allies do
if ally then
if not ally:IsEngaged() then
if player:IsEngaged() then
ally.neutral = false
ally.isAutoAttackEnabled = true
ally:SetMod(modifiersGlobal.Speed, 8)
allyGlobal.EngageTarget(ally, player.target)
exitLoop = true
break
-- todo: support scripted paths
elseif ally:GetSpeed() > 0 then
end
end
end
end
if exitLoop then
resumeChecks = false
break
end
end
end
if not resumeChecks then
return
end
end
function onDestroy()

View file

@ -11,71 +11,54 @@ function init()
end
function onCreateContentArea(players, director, contentArea, contentGroup)
local worldManager = GetWorldManager();
yshtola = GetWorldManager().SpawnBattleNpcById(6, contentArea);
stahlmann = GetWorldManager().SpawnBattleNpcById(7, contentArea);
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
local added = false;
for i = 0, players.Count do
local player = players[i];
print("asses "..players.Count)
if player.currentParty and not added then
print("shitness")
player.currentParty.members:Add(yshtola.actorId);
print("cunt")
player.currentParty.members:Add(stahlmann.actorId);
print("dickbag")
added = true;
end;
-- dont let player die
player:SetMod(modifiersGlobal.MinimumHpLock, 1);
contentGroup:AddMember(player)
print("shittttt")
break
end;
print("shit")
contentGroup:AddMember(director);
print("shit2");
contentGroup:AddMember(yshtola);
print("shit3")
contentGroup:AddMember(stahlmann);
print("shit4")
contentGroup:AddMember(mob1);
print("shit5")
contentGroup:AddMember(mob2);
print("shit6")
contentGroup:AddMember(mob3);
print("dicks")
director:StartContentGroup();
end
function onEventStarted(player, actor, triggerName)
function onEventStarted(player, actor, triggerName)
man0g0Quest = player:GetQuest("Man0g0");
startTutorialMode(player);
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil);
player:EndEvent();
waitForSignal("playerActive");
wait(2); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil);
player:EndEvent();
waitForSignal("playerAttack");
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
wait(3);
man0g0Quest:NextPhase(5);
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP);
wait(5);
man0g0Quest:NextPhase(6);
waitForSignal("tpOver1000");
closeTutorialWidget(player);
print("ass")
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS);
if player:IsDiscipleOfWar() then
waitForSignal("weaponskillUsed"); --Should be wait for weaponskillUsed signal
elseif player:IsDiscipleOfMagic() then
waitForSignal("spellUsed")
elseif player:IsDiscipleOfHand() then
waitForSignal("abilityUsed")
elseif player:IsDiscipleOfLand() then
waitForSignal("abilityUsed")
end
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
waitForSignal("mobkill"); --Should be wait for mobkill
waitForSignal("mobkill");
waitForSignal("mobkill");
worldMaster = GetWorldMaster();
player:SendDataPacket("attention", worldMaster, "", 51073, 2);
wait(7);
player:ChangeMusic(7);
player:ChangeState(0);
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);
player:GetZone():ContentFinished();
player:EndEvent();
GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
--[[
IF DoW:
OpenWidget (TP)
@ -97,7 +80,6 @@ function onEventStarted(player, actor, triggerName)
end
function onUpdate(deltaTime, area)
print("fuck")
end
function onTalkEvent(player, npc)
@ -118,7 +100,5 @@ function onCommand(player, command)
end
function main(director, contentGroup)
print("shitstain")
onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup);
player:EndEvent();
end;

View file

@ -116,6 +116,14 @@ DAMAGE_TAKEN_TYPE_MAGIC = 2;
DAMAGE_TAKEN_TYPE_WEAPONSKILL = 3;
DAMAGE_TAKEN_TYPE_ABILITY = 4;
-- CLASSID
CLASSID_PUG = 2;
CLASSID_GLA = 3;
CLASSID_MRD = 4;
CLASSID_ARC = 7;
CLASSID_LNC = 8;
CLASSID_THM = 22;
CLASSID_CNJ = 23;
--UTILS

View file

@ -0,0 +1,19 @@
function onSpellPrepare(caster, target, spell)
return 0;
end;
function onSpellStart(caster, target, spell)
return 0;
end;
function onSpellFinish(caster, target, spell, action)
local damage = math.random(10, 100);
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
action.param = damage;
if target.hateContainer then
target.hateContainer.AddBaseHate(caster);
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -0,0 +1,18 @@
function onSpellPrepare(caster, target, spell)
return 0;
end;
function onSpellStart(caster, target, spell)
return 0;
end;
function onSpellFinish(caster, target, spell, action)
local damage = math.random(10, 100);
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
if target.hateContainer then
target.hateContainer.AddBaseHate(caster);
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;

View file

@ -1,58 +1,22 @@
require ("global")
require ("modifiers")
require ("ally")
function onSpawn(mob)
mob:SetMod(modifiersGlobal.Speed, 0)
end
end;
function onDamageTaken(mob, attacker, damage)
if not attacker:IsPlayer() and mob:GetHP() - damage < 0 then
mob:addHP(damage)
end
end
function onDamageTaken(mob, attacker, damage, damageType)
if attacker.IsPlayer() then
local man0g0Quest = attacker:GetQuest("Man0g0");
if damageType == DAMAGE_TAKEN_TYPE_ATTACK then
if man0g0Quest:GetPhase() == 5 then
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
man0g0Quest:NextPhase(6);
end;
elseif damageType == DAMAGE_TAKEN_TYPE_WEAPONSKILL or damageType == DAMAGE_TAKEN_TYPE_MAGIC then
if man0g0Quest:GetPhase() == 6 then
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
man0g0Quest:NextPhase(7);
end;
end;
end;
end;
function onCombatTick(mob, target, tick, contentGroupCharas)
if mob:GetSpeed() == 0 then
mob:SetMod(modifiersGlobal.Speed, 8)
end
end
function onDeath(mob, player, lastAttacker)
if player then
local man0g0Quest = player:GetQuest("Man0g0");
if man0g0Quest and man0g0Quest:GetPhase() >= 7 then
man0g0Quest:NextPhase(man0g0Quest:GetPhase() + 1);
mob:SetTempVar("playerId", player.actorId);
if man0g0Quest:GetPhase() == 10 then
local worldMaster = GetWorldMaster();
player:SendDataPacket("attention", worldMaster, "", 51073, 1);
kickEventContinue(player, director, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);
player:ChangeMusic(7);
player:Disengage(0x0000);
mob:SetTempVar("complete", 1);
end;
end;
end;
end;
function onDespawn(mob)
if zone then
local player = zone.FindActorInArea(mob:GetTempVar("playerId"));
if player and mob:GetTempVar("complete") == 1 then
local man0g0Quest = player:GetQuest("Man0g0");
player:GetZone():ContentFinished();
player:EndEvent();
GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
end;
end;
end;
function onDisengage(mob)
mob:SetMod(modifiersGlobal.Speed, 0)
mob:Despawn()
end

View file

@ -1,11 +1,11 @@
require ("global")
require ("modifiers")
require ("ally")
function onSpawn(ally)
ally:SetMaxHP(69420)
ally:SetHP(ally:GetMaxHP())
ally.isAutoAttackEnabled = false;
end;
function onCombatTick(ally, target, tick, contentGroupCharas)
allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas);
end;
ally.neutral = false
ally:SetMod(modifiersGlobal.Speed, 0)
end

View file

@ -1,11 +1,10 @@
require ("global")
require ("ally")
function onSpawn(ally)
ally.isAutoAttackEnabled = false
ally:SetMaxHP(69420)
ally:SetHP(ally:GetMaxHP())
ally.isAutoAttackEnabled = false;
ally.neutral = false
ally:SetMod(modifiersGlobal.Speed, 0)
end
function onCombatTick(ally, target, tick, contentGroupCharas)
allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas)
end

View file

@ -7,9 +7,10 @@ end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:GetQuest("Man0g0");
print("hi");
if (man0g0Quest ~= nil) then
print("hi2");
if (triggerName == "pushDefault") then
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
@ -22,6 +23,7 @@ function onEventStarted(player, npc, triggerName)
man0g0Quest:SaveData();
player:GetDirector("OpeningDirector"):onTalkEvent(player, npc);
--Was she talked to after papalymo?
print("hi3");
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
@ -41,6 +43,7 @@ function onEventStarted(player, npc, triggerName)
player:KickEvent(director, "noticeEvent", true);
player:SetLoginDirector(director);
print("hi5");
GetWorldManager():DoZoneChangeContent(player, contentArea, 362.4087, 4, -703.8168, 1.5419, 16);
return;
else

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_hill_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithTask_board_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithGagaroon_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLouisoix_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_carver_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_holmes_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_kirk_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_stone_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithSerpent_private_white_001", nil, nil, nil);
player:endEvent();
end

View file

@ -0,0 +1,7 @@
require ("global")
function onEventStarted(player, npc)
defaultSea = GetStaticActor("DftSea");
callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithRubh_hob_001", nil, nil, nil);
player:endEvent();
end