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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Minor script fixes
============= ChocoboRideCommand - Fixed the mount speed to be retail accurate. TeleportCommand - Added anima costs, mount check, and placeholder for Favoured destinations nudge/spawn/warpid - Plus 1 to GetPos() arrays
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parent
26fd79bea5
commit
bad51717c2
5 changed files with 253 additions and 174 deletions
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@ -26,11 +26,11 @@ vertical = {
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function onTrigger(player, argc, arg1, arg2)
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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local angle = rot + (math.pi/2);
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local worldManager = GetWorldManager();
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@ -8,36 +8,36 @@ properties = {
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function onTrigger(player, argc, actorClassId, width, height)
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if (actorClassId == nil) then
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player:SendMessage(0x20, "", "No actor class id provided.");
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return;
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end
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if (actorClassId == nil) then
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player:SendMessage(0x20, "", "No actor class id provided.");
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return;
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end
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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local w = tonumber(width) or 0;
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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local w = tonumber(width) or 0;
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local h = tonumber(height) or 0;
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printf("%f %f %f", x, y, z);
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--local x, y, z = player.GetPos();
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for i = 0, w do
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for j = 0, h do
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actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor.SetAppearance(1001149)
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end
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end
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end
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if (actor == nil) then
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player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
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end
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actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
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actor.SetAppearance(1001149)
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end
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end
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end
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if (actor == nil) then
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player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
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end
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end;
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@ -18,22 +18,23 @@ function onTrigger(player, argc, uID)
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end;
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actor = GetWorldManager():GetActorInWorldByUniqueId(uID);
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actorId = actor:GetActorClassId();
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if (actor ~= nil) then
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local actorPos = actor:GetPos();
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local playerPos = player:GetPos();
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if actorPos[4] == playerPos[4] then
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worldManager:DoPlayerMoveInZone(player, actorPos[0], actorPos[1], actorPos[2], actorPos[3], 0x00);
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if actorPos[5] == playerPos[5] then
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worldManager:DoPlayerMoveInZone(player, actorPos[1], actorPos[2], actorPos[3], actorPos[4], 0x00);
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else
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worldManager:DoZoneChange(player, actorPos[4], nil, 0, 0x02, actorPos[0], actorPos[1], actorPos[2], actorPos[3]);
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worldManager:DoZoneChange(player, actorPos[5], nil, 0, 0x02, actorPos[1], actorPos[2], actorPos[3], actorPos[4]);
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end
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message = string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[4], actorPos[0], actorPos[1], actorPos[2]);
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message = string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[5], actorPos[1], actorPos[2], actorPos[3]);
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end ;
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player:SendMessage(messageID, sender, message);
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player:SendMessage(0x20, "", "Actor Class Id: "..actorId);
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end
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