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derp
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parent
b633126568
commit
ba13d5798d
47 changed files with 144 additions and 144 deletions
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@ -2,7 +2,7 @@
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{
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class BattleAction
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{
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public uint tarGetId;
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public uint targetId;
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public ushort amount;
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public ushort worldMasterTextId;
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public uint effectId;
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x013C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint tarGetActorId, uint animationId, ushort commandId)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -8,7 +8,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint tarGetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Write((UInt32)tarGetActorId);
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binWriter.Write((UInt32)targetActorId);
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binWriter.Write((UInt16)amount);
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binWriter.Write((UInt16)worldMasterTextId);
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@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Seek(0x20, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.tarGetId);
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Seek(0x58, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.tarGetId);
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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