More GetInventory changes.

This commit is contained in:
Filip Maj 2019-05-06 16:43:39 -04:00
parent 044d7e5207
commit b955c38a2a
6 changed files with 8 additions and 8 deletions

View file

@ -4,9 +4,9 @@ function onEventStarted(player, npc)
Spl = GetStaticActor("Spl000");
magickedPrism = 3020615;
if not player:GetInventory(INVENTORY_NORMAL):HasItem(magickedPrism) then
if not player:GetItemPackage(INVENTORY_NORMAL):HasItem(magickedPrism) then
callClientFunction(player, "delegateEvent", player, Spl, "processEventELNAURE", 2);
local invCheck = player:GetInventory(INVENTORY_NORMAL):AddItem(magickedPrism, 10, 1);
local invCheck = player:GetItemPackage(INVENTORY_NORMAL):AddItem(magickedPrism, 10, 1);
if invCheck == INV_ERROR_SUCCESS then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM, magickedPrism, 10);
end