Combat changes and bug fixes

Added the combo and proc systems
Added scripts for most weaponskill and spells as well as some abilities and status effects
Added support for multihit attacks
Added AbilityState for abilities
Added hiteffects that change based on an attack's parameters
Added positionals

Changed how targeting works for battlecommands

Fixed bug that occurred when moving or swapping hotbar commands
Fixed bug that occurred when losing status effects
This commit is contained in:
yogurt 2018-02-15 13:20:46 -06:00
parent 837c7a9223
commit b8d6a943aa
175 changed files with 4361 additions and 1213 deletions

View file

@ -2,6 +2,7 @@ local initClassItems, initRaceItems;
function onBeginLogin(player)
--New character, set the initial quest
--[[
if (player:GetPlayTime(false) == 0) then
initialTown = player:GetInitialTown();
@ -17,7 +18,7 @@ function onBeginLogin(player)
end
end
]]
--For Opening. Set Director and reset position incase d/c
if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then
director = player:GetZone():CreateDirector("OpeningDirector", false);