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Combat changes and bug fixes
Added the combo and proc systems Added scripts for most weaponskill and spells as well as some abilities and status effects Added support for multihit attacks Added AbilityState for abilities Added hiteffects that change based on an attack's parameters Added positionals Changed how targeting works for battlecommands Fixed bug that occurred when moving or swapping hotbar commands Fixed bug that occurred when losing status effects
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837c7a9223
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175 changed files with 4361 additions and 1213 deletions
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@ -34,23 +34,27 @@ function allyGlobal.onDespawn(ally)
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end
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--tryAggro serves the same purpose for now, keeping this around just in case
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function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
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print("helpPlayers");
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if contentGroupCharas and not ally.IsEngaged() then
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print("contentGroup exists");
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for chara in contentGroupCharas do
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print("looping");
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if chara then
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-- probably a player, or another ally
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-- todo: queue support actions, heal, try pull hate off player etc
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if chara:IsPlayer() then
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if chara.IsPlayer() then
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print("chara is a player");
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-- do stuff
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if not ally.IsEngaged() then
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if chara.IsEngaged() then
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allyGlobal.EngageTarget(ally, chara.target, nil);
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break;
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end
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end
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end
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elseif chara.IsMonster() and chara.IsEngaged() then
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if not ally.IsEngaged() then
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print("Engaging monster that is engaged");
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allyGlobal.EngageTarget(ally, chara, nil);
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break;
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end
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@ -60,7 +64,6 @@ function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
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end
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end
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--Iterate over characters in contentGroup, if a player is in combat, assist them.
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function allyGlobal.tryAggro(ally, contentGroupCharas)
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local count = 0;
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if contentGroupCharas and not ally.IsEngaged() then
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@ -76,14 +79,12 @@ function allyGlobal.tryAggro(ally, contentGroupCharas)
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break;
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end
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end
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--[[
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elseif contentGroupCharas[i].IsMonster() and contentGroupCharas[i].IsEngaged() then
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if not ally.IsEngaged() then
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print("Engaging monster that is engaged");
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allyGlobal.EngageTarget(ally, contentGroupCharas[i], nil);
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break;
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end]]
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end
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end
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end
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end
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@ -109,6 +110,7 @@ function allyGlobal.EngageTarget(ally, target, contentGroupCharas)
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end
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end
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elseif target then
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print("Engaging");
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ally.Engage(target)
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ally.hateContainer.AddBaseHate(target);
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end
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