Partially figured out the SetSpecialEventWork Packet.

This commit is contained in:
Filip Maj 2017-06-15 01:18:57 -04:00
parent 1d9f57a385
commit b838027cba
3 changed files with 6 additions and 6 deletions

View file

@ -0,0 +1,29 @@
using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetSpecialEventWorkPacket
{
public const ushort OPCODE = 0x0196;
public const uint PACKET_SIZE = 0x38;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)0x00);
binWriter.Write((UInt16)18); //Just set it to Bomb Festival to unlock Bombdance
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}