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More fixings and improvements.
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parent
718bc28c57
commit
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5 changed files with 64 additions and 23 deletions
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@ -1,3 +1,5 @@
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require ("global")
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--[[
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ActivateCommand Script
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@ -10,15 +12,12 @@ function onEventStarted(player, command, triggerName)
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if (player:GetState() == 0) then
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player:ChangeState(2);
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sendSignal("playerActive");
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elseif (player:GetState() == 2) then
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player:ChangeState(0);
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sendSignal("playerPassive");
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end
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player:endEvent();
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--For Opening Tutorial
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--if (player:HasQuest("Man0l0") or player:HasQuest("Man0g0") or player:HasQuest("Man0u0")) then
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--player:GetDirector("Quest/QuestDirectorMan0l001"):OnCommandEvent(player, command);
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--end
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end
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@ -19,10 +19,28 @@ end
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function onEventStarted(player, actor, triggerName)
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man0l0Quest = player:GetQuest("Man0l0");
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl001", nil, nil, nil);
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player:EndEvent();
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waitForSignal("playerActive");
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kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl002", nil, nil, nil);
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil);
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player:EndEvent();
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wait(4);
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player:SendRequestedInfo(5); --Close TutorialWidget
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player:SendRequestedInfo(2, nil, nil, 9055, 9055, 9055); --Open TutorialSuccessWidget for attacking enemy
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wait(4);
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player:SendRequestedInfo(4, nil, nil, nil, 12); --Open TP TutorialWidget
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wait(4); --Should be wait for TP signal
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player:SendRequestedInfo(5); --Close TutorialWidget
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player:SendRequestedInfo(4, nil, nil, nil, 13); --Open WS TutorialWidget
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wait(4); --Should be wait for weaponskillUsed signal
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player:SendRequestedInfo(5); --Close TutorialWidget
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player:SendRequestedInfo(2, nil, nil, 9065, 9065, 9065); --Open TutorialSuccessWidget for weapon skill
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wait(4); --Should be wait for mobkill
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil);
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player:ChangeMusic(7);
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_3", nil, nil, nil);
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@ -53,14 +53,19 @@ INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
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--UTILS
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function kickEventContinue(player, actor, trigger, ...)
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player:kickEvent(actor, trigger, ...);
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return coroutine.yield("_WAIT_EVENT", player);
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end
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function callClientFunction(player, functionName, ...)
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player:RunEventFunction(functionName, ...);
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result = coroutine.yield("_WAIT_EVENT");
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result = coroutine.yield("_WAIT_EVENT", player);
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return result;
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end
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function wait(seconds)
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return coroutine.yield(_WAIT_TIME, seconds);
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return coroutine.yield("_WAIT_TIME", seconds);
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end
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function waitForSignal(signal)
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