Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.

This commit is contained in:
Filip Maj 2016-02-20 16:51:35 -05:00
parent a47d5f96a5
commit b7fd3e442c
9 changed files with 194 additions and 290 deletions

View file

@ -163,7 +163,7 @@ namespace FFXIVClassic_Lobby_Server.packets
while (binreader.BaseStream.Position + 4 < data.Length)
{
uint read = binreader.ReadUInt32();
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c) //Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
binWriter.Write(actorID);