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- Man0u0 about as polished as one can get the Talking sections for now, minus some very specific retail quirks that need replicating at some point (all revolving around the starting 15 seconds of the forced tutorial)
- Man0u1 barely started. Just enough there to get the player out of the PrivateArea and into the public zone. - All of the old Populace uniqueId scripts for both quests nuked into high orbit. - DftSea: Master list of function names and argument counts added to the list. Will be whittling away at this over the coming week. - GM Warp: For whatever reason using "" to compare against a nil wasn't working anymore. Set it to nil instead.
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33 changed files with 360 additions and 456 deletions
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@ -55,7 +55,8 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, privateAreaType, n
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local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
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local y = tonumber(applyPositionOffset(p3, player_y)) or player_y;
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local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
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if privateArea == "" then privateArea = nil end;
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if privateArea == nil then privateArea = nil end;
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if privateAreaType == nila then privateAreaType = 0 end;
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player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
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worldManager:DoZoneChange(player, zone, privateArea, tonumber(privateAreaType), 0x02, x, y, z, 0.00);
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end
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