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Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
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7 changed files with 108 additions and 42 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class ActorSpecialGraphicPacket
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{
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public const int NONE = 0x0;
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public const int QUEST = 0x2;
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public const int NOGRAPHIC = 0x3;
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public const int QUEST_IMPORTANT = 0x4;
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public const ushort OPCODE = 0x00E3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, int iconCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Int32)iconCode);
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}
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}
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return new SubPacket(OPCODE, targetActorID, playerActorID, data);
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}
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}
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}
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