Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.

This commit is contained in:
Filip Maj 2016-04-02 17:56:01 -04:00
parent 4c391f64bc
commit b68d13ea7f
7 changed files with 108 additions and 42 deletions

View file

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorSpecialGraphicPacket
{
public const int NONE = 0x0;
public const int QUEST = 0x2;
public const int NOGRAPHIC = 0x3;
public const int QUEST_IMPORTANT = 0x4;
public const ushort OPCODE = 0x00E3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, int iconCode)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Int32)iconCode);
}
}
return new SubPacket(OPCODE, targetActorID, playerActorID, data);
}
}
}