mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
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parent
4c391f64bc
commit
b68d13ea7f
7 changed files with 108 additions and 42 deletions
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@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.lua
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UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
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}
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public static List<LuaParam> doActorOnInstantiate(Player player, Actor target)
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public static List<LuaParam> doActorInstantiate(Player player, Actor target)
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{
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string luaPath;
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@ -39,14 +39,10 @@ namespace FFXIVClassic_Map_Server.lua
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onInstantiate"], target);
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{
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Script script = loadScript(luaPath);
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DynValue result = script.Call(script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
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return lparams;
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}
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@ -80,13 +76,7 @@ namespace FFXIVClassic_Map_Server.lua
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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Script script = loadScript(luaPath);
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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@ -98,7 +88,8 @@ namespace FFXIVClassic_Map_Server.lua
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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//Run Script
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DynValue result = script.Call(script.Globals["onEventStarted"], objects.ToArray());
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if (!script.Globals.Get("onEventStarted").IsNil())
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script.Call(script.Globals["onEventStarted"], objects.ToArray());
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}
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else
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{
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@ -110,6 +101,28 @@ namespace FFXIVClassic_Map_Server.lua
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}
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public static void doActorOnSpawn(Player player, Npc target)
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{
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
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if (File.Exists(luaPath))
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{
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Script script = loadScript(luaPath);
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//Run Script
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if (!script.Globals.Get("onSpawn").IsNil())
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script.Call(script.Globals["onSpawn"], player, target);
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}
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else
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{
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List<SubPacket> sendError = new List<SubPacket>();
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sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
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player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
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player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
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}
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}
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public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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{
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string luaPath;
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@ -123,13 +136,7 @@ namespace FFXIVClassic_Map_Server.lua
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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Script script = loadScript(luaPath);
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//Have to do this to combine LuaParams
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List<Object> objects = new List<Object>();
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@ -139,7 +146,8 @@ namespace FFXIVClassic_Map_Server.lua
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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DynValue result = script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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if (!script.Globals.Get("onEventUpdate").IsNil())
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script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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@ -156,16 +164,11 @@ namespace FFXIVClassic_Map_Server.lua
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if (File.Exists(luaPath))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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Script script = loadScript(luaPath);
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//Run Script
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DynValue result = script.Call(script.Globals["onZoneIn"], player);
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if (!script.Globals.Get("onZoneIn").IsNil())
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script.Call(script.Globals["onZoneIn"], player);
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}
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}
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@ -173,18 +176,25 @@ namespace FFXIVClassic_Map_Server.lua
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(FILEPATH_PLAYER);
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Script script = loadScript(FILEPATH_PLAYER);
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//Run Script
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DynValue result = script.Call(script.Globals["onLogin"], player);
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if (!script.Globals.Get("onZoneIn").IsNil())
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script.Call(script.Globals["onZoneIn"], player);
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}
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}
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private static Script loadScript(string filename)
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{
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Script script = new Script();
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(filename);
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return script;
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}
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}
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}
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