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Abandoning/Completing GLs now marks them correctly in the Journal.
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parent
573b9a7202
commit
b5db036d71
3 changed files with 64 additions and 1 deletions
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@ -1141,6 +1141,23 @@ namespace FFXIVClassic_Map_Server.Actors
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SendGuildleveClientUpdate(freeSlot);
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}
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public void MarkGuildleve(uint id, bool abandoned, bool completed)
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{
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if (HasGuildleve(id))
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{
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for (int i = 0; i < questGuildleve.Length; i++)
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{
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if (questGuildleve[i] != null && questGuildleve[i] == id)
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{
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work.guildleveChecked[i] = abandoned;
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work.guildleveDone[i] = completed;
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Database.MarkGuildleve(this, id, abandoned, completed);
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SendGuildleveClientUpdate(i);
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}
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}
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}
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}
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public void RemoveGuildleve(uint id)
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{
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if (HasGuildleve(id))
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@ -1409,6 +1426,14 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePackets(propPacketUtil.Done());
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}
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private void SendGuildleveMarkClientUpdate(int slot)
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this, actorId);
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propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot));
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propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot));
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QueuePackets(propPacketUtil.Done());
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}
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public void SetLoginDirector(Director director)
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{
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if (ownedDirectors.Contains(director))
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@ -94,6 +94,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.MarkGuildleve(guildleveId, false, true);
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player.PlayAnimation(0x02000002);
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player.ChangeMusic(81);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
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@ -128,7 +129,8 @@ namespace FFXIVClassic_Map_Server.actors.director
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
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player.MarkGuildleve(guildleveId, true, false);
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}
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EndGuildleve(false);
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