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Deleting more useless scripts. Moved all the elevator scripts into 1 base script.
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194 changed files with 92 additions and 1762 deletions
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@ -1,5 +1,95 @@
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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--[[
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Elevator Standard Script
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Functions:
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elevatorAskLimsa001(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Crow's Head Lift Lvl 1.
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elevatorAskLimsa002(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Crow's Head Lift Lvl 2.
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elevatorAskLimsa003(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Crow's Head Lift Lvl 3.
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elevatorAskUldah001(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Wellhead Lift Lvl 1.
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elevatorAskUldah002(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Wellhead Lift Lvl 2.
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elevatorAskUldah003(eventNum) - Shows the ask dialog, and plays the event cutscenes for the Wellhead Lift Lvl 3.
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elevatorQuestAskEvent(questId) - Special quest related elevator dialog.
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Notes:
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Script to control the elevators in Limsa Lominsa and Ul'dah. Each elevator entrance has a specific event for it's floor.
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The only param is used to either show the ask dialog to the player or player the appropriate cutscene given the choice
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made.
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--]]
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function onEventStarted(player, npc, eventType, eventName)
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local actorClassId = npc.GetActorClassId();
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-- Limsa; Crow's Lift Level 1
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if (actorClassId == 1290007) then
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local floorChoice = callClientFunction(player, "elevatorAskLimsa001", 0);
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if (floorChoice == 1) then
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callClientFunction(player, "elevatorAskLimsa001", 1);
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endEventAndWarp(player, 133, -447, 40, 220, -1.574);
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elseif (floorChoice == 2) then
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callClientFunction(player, "elevatorAskLimsa001", 2);
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endEventAndWarp(player, 133, -458, 92, 175, -0.383);
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end
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-- Limsa; Crow's Lift Level 2
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elseif (actorClassId == 1290008) then
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local floorChoice = callClientFunction(player, "elevatorAskLimsa002", 0);
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if (floorChoice == 1) then
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callClientFunction(player, "elevatorAskLimsa002", 1);
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endEventAndWarp(player, 133, -447, 19, 220, -1.574);
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elseif (floorChoice == 2) then
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callClientFunction(player, "elevatorAskLimsa002", 2);
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endEventAndWarp(player, 133, -458, 92, 175, -0.383);
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end
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-- Limsa; Crow's Lift Level 3
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elseif (actorClassId == 1290009) then
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local floorChoice = callClientFunction(player, "elevatorAskLimsa003", 0);
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if (floorChoice == 1) then
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callClientFunction(player, "elevatorAskLimsa003", 1);
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endEventAndWarp(player, 133, -447, 19, 220, -1.574);
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elseif (floorChoice == 2) then
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callClientFunction(player, "elevatorAskLimsa003", 2);
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endEventAndWarp(player, 133, -447, 40, 220, -1.574);
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end
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-- Ul'dah; Wellhead Lift Level 1
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elseif (actorClassId == 1090460) then
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local floorChoice = callClientFunction(player, "elevatorAskUldah001", 0);
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if (floorChoice == 1) then
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callClientFunction(player, "elevatorAskUldah001", 1);
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endEventAndWarp(player, 209, -116.78, 222, 115.7, 2.85);
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elseif (floorChoice == 2) then
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callClientFunction(player, "elevatorAskUldah001", 2);
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endEventAndWarp(player, 209, -121.60, 269.8, 135.28, -0.268);
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end
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-- Ul'dah; Wellhead Lift Level 2
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elseif (actorClassId == 1090461) then
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local floorChoice = callClientFunction(player, "elevatorAskUldah002", 0);
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if (floorChoice == 1) then
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callClientFunction(player, "elevatorAskUldah002", 1);
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endEventAndWarp(player, 175, -116.78, 198, 115.7, -2.8911);
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elseif (floorChoice == 2) then
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callClientFunction(player, "elevatorAskUldah002", 2);
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endEventAndWarp(player, 209, -121.60, 269.8, 135.28, -0.268);
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end
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-- Ul'dah; Wellhead Lift Level 3
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elseif (actorClassId == 1090462) then
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local floorChoice = callClientFunction(player, "elevatorAskUldah003", 0);
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if (floorChoice == 1) then
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callClientFunction(player, "elevatorAskUldah003", 1);
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endEventAndWarp(player, 175, -116.78, 198, 115.7, -2.8911);
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elseif (floorChoice == 2) then
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callClientFunction(player, "elevatorAskUldah003", 2);
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endEventAndWarp(player, 209, -116.78, 222, 115.7, 2.85);
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end
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end
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end
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function endEventAndWarp(player, zoneId, x, y, z, rotation)
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player:EndEvent();
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GetWorldManager():DoZoneChange(player, zoneId, nil, 0, 15, x, y, z, rotation);
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end
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