Added functions to allow for an improved seamless zone change. Player can now pull actors from two zones when performing a seamless zone change to give a improved feel.

This commit is contained in:
Filip Maj 2016-07-31 21:48:17 -04:00
parent 63edbe81f3
commit b43a6885c5
3 changed files with 36 additions and 5 deletions

View file

@ -25,8 +25,9 @@ namespace FFXIVClassic_Map_Server.Actors
public ushort moveState, oldMoveState;
public float[] moveSpeeds = new float[5];
public uint zoneId;
public uint zoneId, zoneId2;
public Area zone = null;
public Area zone2 = null;
public bool isZoning = false;
public bool spawnedFirstTime = false;