Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.

This commit is contained in:
Filip Maj 2016-12-11 23:31:13 -05:00
parent feb73a8444
commit b2c1c2895d
6 changed files with 145 additions and 0 deletions

View file

@ -0,0 +1,43 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.groups
{
class DeleteGroupPacket
{
public const ushort OPCODE = 0x0143;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, Group group)
{
return buildPacket(playerActorID, group.groupId);
}
public static SubPacket buildPacket(uint playerActorID, ulong groupId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
//Write control num ????
binWriter.Write((UInt64)3);
//Write Ids
binWriter.Write((UInt64)groupId);
binWriter.Write((UInt64)0);
binWriter.Write((UInt64)groupId);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}