Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.

This commit is contained in:
Filip Maj 2016-12-11 23:31:13 -05:00
parent feb73a8444
commit b2c1c2895d
6 changed files with 145 additions and 0 deletions

View file

@ -201,6 +201,8 @@
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xD9Packet.cs" />
<Compile Include="packets\send\actor\_0xD8Packet.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\groups\CreateNamedGroup.cs" />
<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />
@ -208,6 +210,7 @@
<Compile Include="packets\send\events\KickEventPacket.cs" />
<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
<Compile Include="packets\send\GameMessagePacket.cs" />
<Compile Include="packets\send\groups\DeleteGroupPacket.cs" />
<Compile Include="packets\send\groups\GroupHeaderPacket.cs" />
<Compile Include="packets\send\groups\GroupMember.cs" />
<Compile Include="packets\send\groups\GroupMembersBeginPacket.cs" />