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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Added more packet creators to the actor class. Made sendPacketQueue private to avoid confusion. Added zone stuff to test multiplayer.
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parent
28b868e421
commit
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6 changed files with 225 additions and 38 deletions
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@ -1,5 +1,7 @@
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using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.dataobjects;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -15,12 +17,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
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ClientConnection conn1;
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ClientConnection conn2;
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public uint characterID = 0;
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public uint actorID = 0;
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private uint currentTarget = 0xC0000000;
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private uint currentLockedTarget = 0xC0000000;
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private uint currentZoneID = 0;
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List<Actor> actorInstanceList = new List<Actor>();
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@ -112,19 +110,28 @@ namespace FFXIVClassic_Map_Server.dataobjects
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}
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public void setTarget(uint actorID)
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{
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currentTarget = actorID;
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}
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public void setLockedTarget(uint actorID)
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{
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currentLockedTarget = actorID;
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}
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public List<BasePacket> updateInstance(List<Actor> list)
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{
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List<BasePacket> basePackets = new List<BasePacket>();
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List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
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public uint getTargetedActor()
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{
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return currentTarget;
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for (int i = 0; i < list.Count; i++)
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{
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Actor actor = list[i];
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if (actor.actorID == playerActor.actorID)
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continue;
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if (actorInstanceList.Contains(actor))
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posUpdateSubpackets.Add(actor.createPositionUpdatePacket(playerActor.actorID));
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else
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basePackets.Add(actor.createActorSpawnPackets(playerActor.actorID));
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}
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basePackets.Add(BasePacket.createPacket(posUpdateSubpackets, true, false));
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return basePackets;
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}
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}
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}
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