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Fix hiteffect.lua to not use bor since we can't reference other members
of the same table Change hp_penalty onGain and onLose to use the new function signature
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3 changed files with 32 additions and 30 deletions
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@ -70,8 +70,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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//Another effect plays when both Protect and Shell flags are activated.
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//Not sure what this effect is.
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//Random guess: if the attack was a hybrid of both physical and magical and the target had both Protect and Shell buffs applied.
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Protect = 1 << 6 | HitEffectType,
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Shell = 1 << 7 | HitEffectType,
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Protect = 1 << 6,
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Shell = 1 << 7,
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ProtectShellSpecial = Protect | Shell,
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//If only HitEffect1 is set out of the hit effects, the "Evade!" pop-up text triggers along with the evade visual.
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