Changing how appearance works, pulled from a DB now.

This commit is contained in:
Filip Maj 2015-10-05 19:37:03 -04:00
parent ad0cfca160
commit af4a0d5546
6 changed files with 207 additions and 104 deletions

View file

@ -10,16 +10,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
{
class CharaInfo
{
public uint tribe = 0;
public uint size = 0;
public uint voice = 0;
public ushort skinColor = 0;
public ushort hairStyle = 0;
public ushort hairColor = 0;
public ushort hairHighlightColor = 0;
public ushort eyeColor = 0;
public ushort characteristicsColor = 0;
public Appearance appearance;
public struct FaceInfo
{
@ -47,16 +38,6 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
public uint unknown;
}
public uint faceType = 0;
public uint faceEyebrows = 0;
public uint faceEyeShape = 0;
public uint faceIrisSize = 0;
public uint faceNose = 0;
public uint faceMouth = 0;
public uint faceFeatures = 0;
public uint characteristics = 0;
public uint ears = 0;
public uint guardian = 0;
public uint birthMonth = 0;
public uint birthDay = 0;
@ -64,26 +45,14 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
public uint currentJob = 0;
public uint allegiance = 0;
public uint mainHand = 0;
public uint offHand = 0;
public uint headGear = 0;
public uint bodyGear = 0;
public uint legsGear = 0;
public uint handsGear = 0;
public uint feetGear = 0;
public uint waistGear = 0;
public uint rightEarGear = 0;
public uint leftEarGear = 0;
public uint rightFingerGear = 0;
public uint leftFingerGear = 0;
public uint currentLevel = 1;
public static CharaInfo getFromNewCharRequest(String encoded)
{
byte[] data = Convert.FromBase64String(encoded.Replace('-', '+').Replace('_', '/'));
CharaInfo info = new CharaInfo();
Appearance appearance = new Appearance();
using (MemoryStream stream = new MemoryStream(data))
{
@ -91,31 +60,31 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
{
uint version = reader.ReadUInt32();
uint unknown1 = reader.ReadUInt32();
info.tribe = reader.ReadByte();
info.size = reader.ReadByte();
info.hairStyle = reader.ReadUInt16();
info.hairHighlightColor = reader.ReadUInt16();
info.faceType = reader.ReadByte();
info.characteristics = reader.ReadByte();
info.characteristicsColor = reader.ReadByte();
appearance.tribe = reader.ReadByte();
appearance.size = reader.ReadByte();
appearance.hairStyle = reader.ReadUInt16();
appearance.hairHighlightColor = reader.ReadUInt16();
appearance.faceType = reader.ReadByte();
appearance.characteristics = reader.ReadByte();
appearance.characteristicsColor = reader.ReadByte();
reader.ReadUInt32();
info.faceEyebrows = reader.ReadByte();
info.faceIrisSize = reader.ReadByte();
info.faceEyeShape = reader.ReadByte();
info.faceNose = reader.ReadByte();
info.faceFeatures = reader.ReadByte();
info.faceMouth = reader.ReadByte();
info.ears = reader.ReadByte();
info.hairColor = reader.ReadUInt16();
appearance.faceEyebrows = reader.ReadByte();
appearance.faceIrisSize = reader.ReadByte();
appearance.faceEyeShape = reader.ReadByte();
appearance.faceNose = reader.ReadByte();
appearance.faceFeatures = reader.ReadByte();
appearance.faceMouth = reader.ReadByte();
appearance.ears = reader.ReadByte();
appearance.hairColor = reader.ReadUInt16();
reader.ReadUInt32();
info.skinColor = reader.ReadUInt16();
info.eyeColor = reader.ReadUInt16();
appearance.skinColor = reader.ReadUInt16();
appearance.eyeColor = reader.ReadUInt16();
info.voice = reader.ReadByte();
appearance.voice = reader.ReadByte();
info.guardian = reader.ReadByte();
info.birthMonth = reader.ReadByte();
info.birthDay = reader.ReadByte();
@ -132,39 +101,31 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
}
}
info.appearance = appearance;
return info;
}
public String buildForCharaList(Character chara)
public String buildForCharaList(Character chara, Appearance appearance)
{
byte[] data;
mainHand = 79707136;
offHand = 32509954;
headGear = 43008;
bodyGear = 43008;
legsGear = 43008;
handsGear = 43008;
feetGear = 43008;
using (MemoryStream stream = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
//Build faceinfo for later
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = characteristics;
faceInfo.characteristicsColor = characteristicsColor;
faceInfo.type = faceType;
faceInfo.ears = ears;
faceInfo.features = faceFeatures;
faceInfo.eyebrows = faceEyebrows;
faceInfo.eyeShape = faceEyeShape;
faceInfo.irisSize = faceIrisSize;
faceInfo.mouth = faceMouth;
faceInfo.nose = faceNose;
faceInfo.characteristics = appearance.characteristics;
faceInfo.characteristicsColor = appearance.characteristicsColor;
faceInfo.type = appearance.faceType;
faceInfo.ears = appearance.ears;
faceInfo.features = appearance.faceFeatures;
faceInfo.eyebrows = appearance.faceEyebrows;
faceInfo.eyeShape = appearance.faceEyeShape;
faceInfo.irisSize = appearance.faceIrisSize;
faceInfo.mouth = appearance.faceMouth;
faceInfo.nose = appearance.faceNose;
string location1 = "prv0Inn01\0";
@ -176,19 +137,19 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
writer.Write((UInt32)0x1c);
writer.Write((UInt32)0x04);
writer.Write((UInt32)getTribeModel());
writer.Write((UInt32)size);
uint colorVal = skinColor | (uint)(hairColor << 10) | (uint)(eyeColor << 20);
writer.Write((UInt32)getTribeModel(appearance.tribe));
writer.Write((UInt32)appearance.size);
uint colorVal = appearance.skinColor | (uint)(appearance.hairColor << 10) | (uint)(appearance.eyeColor << 20);
writer.Write((UInt32)colorVal);
var bitfield = PrimitiveConversion.ToUInt32(faceInfo);
writer.Write((UInt32)bitfield); //FACE, Figure this out!
uint hairVal = hairHighlightColor | (uint)(hairStyle << 10) | (uint)(characteristicsColor << 20);
uint hairVal = appearance.hairHighlightColor | (uint)(appearance.hairStyle << 10) | (uint)(appearance.characteristicsColor << 20);
writer.Write((UInt32)hairVal);
writer.Write((UInt32)voice);
writer.Write((UInt32)mainHand);
writer.Write((UInt32)offHand);
writer.Write((UInt32)appearance.voice);
writer.Write((UInt32)appearance.mainHand);
writer.Write((UInt32)appearance.offHand);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
@ -196,23 +157,23 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)headGear);
writer.Write((UInt32)bodyGear);
writer.Write((UInt32)legsGear);
writer.Write((UInt32)handsGear);
writer.Write((UInt32)feetGear);
writer.Write((UInt32)waistGear);
writer.Write((UInt32)appearance.head);
writer.Write((UInt32)appearance.body);
writer.Write((UInt32)appearance.legs);
writer.Write((UInt32)appearance.hands);
writer.Write((UInt32)appearance.feet);
writer.Write((UInt32)appearance.waist);
writer.Write((UInt32)0);
writer.Write((UInt32)rightEarGear);
writer.Write((UInt32)leftEarGear);
writer.Write((UInt32)appearance.rightEar);
writer.Write((UInt32)appearance.leftEar);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)rightFingerGear);
writer.Write((UInt32)leftFingerGear);
writer.Write((UInt32)appearance.rightFinger);
writer.Write((UInt32)appearance.leftFinger);
for (int i = 0; i < 0x8; i++)
writer.Write((byte)0);
@ -220,11 +181,11 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
writer.Write((UInt32)1);
writer.Write((UInt32)1);
writer.Write((byte)currentClass);
writer.Write((UInt16)currentLevel);
writer.Write((byte)currentJob);
writer.Write((byte)chara.currentClass);
writer.Write((UInt16)chara.currentLevel);
writer.Write((byte)chara.currentJob);
writer.Write((UInt16)1);
writer.Write((byte)tribe);
writer.Write((byte)appearance.tribe);
writer.Write((UInt32)0xe22222aa);
@ -233,9 +194,9 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location2).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location2));
writer.Write((byte)guardian);
writer.Write((byte)birthMonth);
writer.Write((byte)birthDay);
writer.Write((byte)chara.guardian);
writer.Write((byte)chara.birthMonth);
writer.Write((byte)chara.birthDay);
writer.Write((UInt16)0x17);
writer.Write((UInt32)4);
@ -243,8 +204,8 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
writer.Write((UInt32)allegiance);
writer.Write((UInt32)allegiance);
writer.Write((UInt32)chara.allegiance);
writer.Write((UInt32)chara.allegiance);
}
data = stream.GetBuffer();
@ -255,14 +216,14 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
public static String debug()
{
byte[] bytes = File.ReadAllBytes("./packets/charaInfo.bin");
byte[] bytes = File.ReadAllBytes("./packets/charaappearance.bin");
Console.WriteLine(Utils.ByteArrayToHex(bytes));
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
}
public UInt32 getTribeModel()
public UInt32 getTribeModel(byte tribe)
{
switch (tribe)
{