Renamed QFLAG constants and moved them to quest.lua

This commit is contained in:
Filip Maj 2022-04-15 12:35:06 -04:00
parent 16c62a08d8
commit aef0f2b400
69 changed files with 338 additions and 256 deletions

View file

@ -1,5 +1,6 @@
require("global");
require("tutorial")
require ("global")
require ("quest")
require ("tutorial")
--[[
@ -133,7 +134,7 @@ function onStateChange(player, quest, sequence)
quest:SetENpc(ONYXHAIRED_ADVENTURER);
quest:SetENpc(SKITTISH_ADVENTURER);
quest:SetENpc(RELAXING_ADVENTURER);
quest:SetENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(BADERON, QFLAG_TALK);
quest:SetENpc(MYTESYN);
quest:SetENpc(COCKAHOOP_COCKSWAIN);
quest:SetENpc(SENTENIOUS_SELLSWORD);
@ -141,19 +142,19 @@ function onStateChange(player, quest, sequence)
elseif (sequence == SEQ_003) then
quest:SetENpc(BADERON);
elseif (sequence == SEQ_005) then
quest:SetENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(BADERON, QFLAG_TALK);
elseif (sequence == SEQ_006) then
quest:SetENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(BADERON, QFLAG_TALK);
elseif (sequence == SEQ_007) then
local subseqCUL = data:GetCounter(CNTR_SEQ7_CUL);
local subseqMSK = data:GetCounter(CNTR_SEQ7_MSK);
-- Always active in this seqence
quest:SetENpc(BADERON);
quest:SetENpc(CHARLYS, subseqCUL == 0 and QFLAG_PLATE or QFLAG_NONE);
quest:SetENpc(CHARLYS, subseqCUL == 0 and QFLAG_TALK or QFLAG_NONE);
-- Down and Up the MSK guild
quest:SetENpc(ISANDOREL, (subseqMSK == 0 or subseqMSK == 2) and QFLAG_PLATE or QFLAG_NONE);
quest:SetENpc(ISANDOREL, (subseqMSK == 0 or subseqMSK == 2) and QFLAG_TALK or QFLAG_NONE);
if (subseqMSK == 1) then
quest:SetENpc(MSK_TRIGGER, QFLAG_MAP, false, true);
quest:SetENpc(MSK_TRIGGER, QFLAG_PUSH, false, true);
elseif (subseqMSK == 2) then
quest:SetENpc(MERLZIRN);
end
@ -168,32 +169,32 @@ function onStateChange(player, quest, sequence)
quest:SetENpc(ADVENTURER1);
quest:SetENpc(ADVENTURER2);
quest:SetENpc(ADVENTURER3);
quest:SetENpc(ECHO_EXIT_TRIGGER, subseqMSK == 3 and QFLAG_MAP or QFLAG_NONE, false, subseqMSK == 3);
quest:SetENpc(ECHO_EXIT_TRIGGER, subseqMSK == 3 and QFLAG_PUSH or QFLAG_NONE, false, subseqMSK == 3);
elseif (sequence == SEQ_035) then
quest:SetENpc(NNMULIKA, QFLAG_PLATE);
quest:SetENpc(NNMULIKA, QFLAG_TALK);
elseif (sequence == SEQ_040) then
quest:SetENpc(SISIPU_EMOTE, QFLAG_PLATE, true, false, true);
quest:SetENpc(SISIPU_EMOTE, QFLAG_TALK, true, false, true);
quest:SetENpc(NNMULIKA);
elseif (sequence == SEQ_048) then
quest:SetENpc(BADERON);
quest:SetENpc(ZEPHYR_TRIGGER, QFLAG_MAP, false, true);
quest:SetENpc(ZEPHYR_TRIGGER, QFLAG_PUSH, false, true);
quest:SetENpc(NNMULIKA);
elseif (sequence == SEQ_055) then
quest:SetENpc(WINDWORN_CORPSE, QFLAG_PLATE);
quest:SetENpc(WINDWORN_CORPSE, QFLAG_TALK);
quest:SetENpc(GLASSYEYED_CORPSE);
quest:SetENpc(FEARSTRICKEN_CORPSE);
quest:SetENpc(SISIPU);
elseif (sequence == SEQ_060) then
quest:SetENpc(SISIPU, QFLAG_PLATE);
quest:SetENpc(SISIPU, QFLAG_TALK);
quest:SetENpc(WINDWORN_CORPSE);
quest:SetENpc(GLASSYEYED_CORPSE);
quest:SetENpc(FEARSTRICKEN_CORPSE);
elseif (sequence == SEQ_065) then
quest:SetENpc(FSH_TRIGGER, QFLAG_MAP, false, true);
quest:SetENpc(FSH_TRIGGER, QFLAG_PUSH, false, true);
elseif (sequence == SEQ_075) then
quest:SetENpc(BODENOLF, QFLAG_PLATE);
quest:SetENpc(BODENOLF, QFLAG_TALK);
elseif (sequence == SEQ_080) then
quest:SetENpc(HNAANZA, QFLAG_PLATE);
quest:SetENpc(HNAANZA, QFLAG_TALK);
quest:SetENpc(TATTOOED_PIRATE);
quest:SetENpc(IOFA);
quest:SetENpc(BODENOLF);
@ -208,7 +209,7 @@ function onStateChange(player, quest, sequence)
quest:SetENpc(WERNER);
quest:SetENpc(HIHINE);
quest:SetENpc(TRINNE);
quest:SetENpc(ECHO_EXIT_TRIGGER2, QFLAG_MAP, false, true);
quest:SetENpc(ECHO_EXIT_TRIGGER2, QFLAG_PUSH, false, true);
elseif (sequence == SEQ_092) then
quest:SetENpc(BADERON, QFLAG_REWARD);
end