Renamed QFLAG constants and moved them to quest.lua

This commit is contained in:
Filip Maj 2022-04-15 12:35:06 -04:00
parent 16c62a08d8
commit aef0f2b400
69 changed files with 338 additions and 256 deletions

View file

@ -1,4 +1,5 @@
require("global");
require ("global")
require ("quest")
--[[
@ -73,23 +74,23 @@ function onStateChange(player, quest, sequence)
-- Quest not accepted: Set up actors to let you retrieve the item & initiate the log-in check at the Inn
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
quest:SetENpc(VKOROLON, QFLAG_NORM);
quest:SetENpc(MYTESYN, QFLAG_NORM);
quest:SetENpc(KOPURU_FUPURU, QFLAG_TALK);
quest:SetENpc(VKOROLON, QFLAG_TALK);
quest:SetENpc(MYTESYN, QFLAG_TALK);
quest:SetENpc(BED_ULDAH, 5);
quest:SetENpc(BED_GRIDANIA, 5);
quest:SetENpc(BED_LIMSA, 5);
-- Quest started
elseif (sequence == SEQ_000) then
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_MAP, false, true, false, true);
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_PUSH, false, true, false, true);
elseif (sequence == SEQ_005) then
local bane1Flag = data:GetFlag(FLAG_SEQ005_BANE_1) and QFLAG_NONE or QFLAG_PLATE;
local bane2Flag = data:GetFlag(FLAG_SEQ005_BANE_2) and QFLAG_NONE or QFLAG_PLATE;
local bane3Flag = data:GetFlag(FLAG_SEQ005_BANE_3) and QFLAG_NONE or QFLAG_PLATE;
local bane4Flag = data:GetFlag(FLAG_SEQ005_BANE_4) and QFLAG_NONE or QFLAG_PLATE;
local bane5Flag = data:GetFlag(FLAG_SEQ005_BANE_5) and QFLAG_NONE or QFLAG_PLATE;
local bane1Flag = data:GetFlag(FLAG_SEQ005_BANE_1) and QFLAG_NONE or QFLAG_TALK;
local bane2Flag = data:GetFlag(FLAG_SEQ005_BANE_2) and QFLAG_NONE or QFLAG_TALK;
local bane3Flag = data:GetFlag(FLAG_SEQ005_BANE_3) and QFLAG_NONE or QFLAG_TALK;
local bane4Flag = data:GetFlag(FLAG_SEQ005_BANE_4) and QFLAG_NONE or QFLAG_TALK;
local bane5Flag = data:GetFlag(FLAG_SEQ005_BANE_5) and QFLAG_NONE or QFLAG_TALK;
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_MAP, false, true, false, true);
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_PUSH, false, true, false, true);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(ALRET);
@ -168,7 +169,7 @@ function onTalk(player, quest, npc)
if (counterAmount >= 5) then
attentionMessage(player, 25225, quest:GetQuestId()); -- "Seeing the Seers" objectives complete!
quest:GetData():ClearData();
quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue
quest:UpdateENPCs(); -- Band-aid for a QFLAG_TALK issue
quest:StartSequence(SEQ_010);
end
end