Renamed QFLAG constants and moved them to quest.lua

This commit is contained in:
Filip Maj 2022-04-15 12:35:06 -04:00
parent 16c62a08d8
commit aef0f2b400
69 changed files with 338 additions and 256 deletions

View file

@ -1,4 +1,5 @@
require("global");
require ("global")
require ("quest")
--[[
@ -57,20 +58,20 @@ function onStateChange(player, quest, sequence)
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (hasQuestItem == false) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
quest:SetENpc(OTOPA_POTTOPA, QFLAG_TALK);
end
quest:SetENpc(THE_ROOST_BED, 5);
quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
quest:SetENpc(VKOROLON, QFLAG_TALK); -- Always shows despite interaction
elseif (sequence == SEQ_000) then
quest:SetENpc(VKOROLON);
quest:SetENpc(NICOLIAUX, QFLAG_NORM);
quest:SetENpc(NICOLIAUX, QFLAG_TALK);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_PUSH, false, true, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(VKOROLON, QFLAG_REWARD);
@ -122,7 +123,7 @@ function onTalk(player, quest, npc)
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:UpdateENPCs(); -- Band-aid for a QFLAG_TALK issue
quest:StartSequence(SEQ_010);
end
elseif (classId == POWLE) then