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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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parent
3a8d7a43e5
commit
aeef4f5616
23 changed files with 581 additions and 223 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SendAchievementRatePacket
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{
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public const ushort OPCODE = 0x019F;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket buildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)achievementId);
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binWriter.Write((UInt32)progressCount);
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binWriter.Write((UInt32)progressFlags);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetCurrentJobPacket
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{
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public const ushort OPCODE = 0x01A4;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint jobId)
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{
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return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId));
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}
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}
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}
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32
FFXIVClassic Map Server/packets/send/player/_0x196Packet.cs
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32
FFXIVClassic Map Server/packets/send/player/_0x196Packet.cs
Normal file
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class _0x196Packet
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{
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public const ushort OPCODE = 0x0196;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Seek(0xE, SeekOrigin.Begin);
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binWriter.Write((Byte)0x01);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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