Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.

This commit is contained in:
Filip Maj 2015-12-29 01:20:46 -05:00
parent 3a8d7a43e5
commit aeef4f5616
23 changed files with 581 additions and 223 deletions

View file

@ -0,0 +1,41 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.login
{
class Login0x7ResponsePacket
{
public static BasePacket buildPacket(uint actorID, uint time)
{
byte[] data = new byte[0x18];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((short)0x18);
binWriter.Write((short)0x8);
binWriter.Write((uint)0);
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);
binWriter.Write((uint)actorID);
binWriter.Write((uint)time);
}
catch (Exception)
{
}
}
}
return BasePacket.createPacket(data, false, false);
}
}
}