Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.

This commit is contained in:
Filip Maj 2015-12-29 01:20:46 -05:00
parent 3a8d7a43e5
commit aeef4f5616
23 changed files with 581 additions and 223 deletions

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
public const ushort OPCODE = 0x017D;
public const uint PACKET_SIZE = 0x40;
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong id, ulong listId, uint numEntries)
public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
{
//Write List Header
binWriter.Write((UInt64)locationCode);
binWriter.Write((UInt64)id);
binWriter.Write((UInt64)sequenceId);
//Write List Info
binWriter.Write((UInt64)listId);
binWriter.Write((UInt32)numEntries);