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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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parent
3a8d7a43e5
commit
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23 changed files with 581 additions and 223 deletions
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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
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public const ushort OPCODE = 0x017D;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong id, ulong listId, uint numEntries)
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)id);
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binWriter.Write((UInt64)sequenceId);
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//Write List Info
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binWriter.Write((UInt64)listId);
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binWriter.Write((UInt32)numEntries);
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