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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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parent
3a8d7a43e5
commit
aeef4f5616
23 changed files with 581 additions and 223 deletions
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@ -0,0 +1,35 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorIconPacket
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{
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public const uint DISCONNECTING = 0x00010000;
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public const uint ISGM = 0x00020000;
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public const uint ISAFK = 0x00000100;
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public const ushort OPCODE = 0x0145;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint iconCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)iconCode);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorIsZoningPacket
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{
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public const ushort OPCODE = 0x017B;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (byte)(isDimmed ? 1 : 0);
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Int32)0);
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binWriter.Write((Int32)sourceActorID);
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binWriter.Write((Int32)0);
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binWriter.Write((Single)x);
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binWriter.Write((Single)y);
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binWriter.Write((Single)z);
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@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetStatusPacket
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class SetActorStatusAllPacket
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{
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public const ushort OPCODE = 0x0179;
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public const uint PACKET_SIZE = 0x48;
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@ -0,0 +1,32 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatusPacket
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{
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public const ushort OPCODE = 0x0177;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)index);
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binWriter.Write((UInt16)statusCode);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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31
FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
Normal file
31
FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
Normal file
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class _0xFPacket
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{
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public const ushort OPCODE = 0x000F;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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