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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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23 changed files with 581 additions and 223 deletions
45
FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs
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45
FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class ChatMessagePacket
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{
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public float posX;
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public float posY;
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public float posZ;
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public float posRot;
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public uint logType;
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public string message;
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public bool invalidPacket = false;
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public ChatMessagePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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binReader.ReadUInt64();
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posX = binReader.ReadSingle();
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posY = binReader.ReadSingle();
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posZ = binReader.ReadSingle();
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posRot = binReader.ReadSingle();
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logType = binReader.ReadUInt32();
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message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' });
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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