mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 23:14:39 +02:00
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
This commit is contained in:
parent
3a8d7a43e5
commit
aeef4f5616
23 changed files with 581 additions and 223 deletions
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@ -18,8 +18,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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public ushort reserved;
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public ushort packetSize;
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public ushort numSubpackets;
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public uint unknown1; //Id?
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public uint unknown2; //Usually 0x13B
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public ulong timestamp; //Miliseconds
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}
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public class BasePacket{
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@ -46,8 +45,13 @@ namespace FFXIVClassic_Lobby_Server.packets
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int packetSize = header.packetSize;
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data = new byte[packetSize - BASEPACKET_SIZE];
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Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
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if (packetSize - BASEPACKET_SIZE != 0)
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{
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data = new byte[packetSize - BASEPACKET_SIZE];
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Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
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}
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else
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data = new byte[0];
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}
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//Loads a sniffed packet from a byte array
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@ -155,7 +159,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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while (binreader.BaseStream.Position + 4 < data.Length)
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{
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uint read = binreader.ReadUInt32();
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if (read == 0x029B2941) //Original ID
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if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3) //Original ID
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{
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binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
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binWriter.Write(actorID);
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@ -200,6 +204,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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header.isEncrypted = isEncrypted?(byte)1:(byte)0;
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header.numSubpackets = (ushort)subpackets.Count;
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header.packetSize = BASEPACKET_SIZE;
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header.timestamp = Utils.MilisUnixTimeStampUTC();
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//Get packet size
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foreach (SubPacket subpacket in subpackets)
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@ -232,6 +237,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
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header.numSubpackets = (ushort)1;
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header.packetSize = BASEPACKET_SIZE;
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header.timestamp = Utils.MilisUnixTimeStampUTC();
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//Get packet size
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header.packetSize += subpacket.header.subpacketSize;
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@ -260,6 +266,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
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header.numSubpackets = (ushort)1;
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header.packetSize = BASEPACKET_SIZE;
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header.timestamp = Utils.MilisUnixTimeStampUTC();
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//Get packet size
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header.packetSize += (ushort)data.Length;
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45
FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs
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45
FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs
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@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive
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{
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class ChatMessagePacket
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{
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public float posX;
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public float posY;
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public float posZ;
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public float posRot;
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public uint logType;
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public string message;
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public bool invalidPacket = false;
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public ChatMessagePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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binReader.ReadUInt64();
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posX = binReader.ReadSingle();
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posY = binReader.ReadSingle();
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posZ = binReader.ReadSingle();
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posRot = binReader.ReadSingle();
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logType = binReader.ReadUInt32();
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message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' });
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,35 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorIconPacket
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{
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public const uint DISCONNECTING = 0x00010000;
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public const uint ISGM = 0x00020000;
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public const uint ISAFK = 0x00000100;
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public const ushort OPCODE = 0x0145;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint iconCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)iconCode);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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@ -0,0 +1,22 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorIsZoningPacket
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{
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public const ushort OPCODE = 0x017B;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (byte)(isDimmed ? 1 : 0);
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Int32)0);
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binWriter.Write((Int32)sourceActorID);
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binWriter.Write((Int32)0);
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binWriter.Write((Single)x);
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binWriter.Write((Single)y);
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binWriter.Write((Single)z);
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@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetStatusPacket
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class SetActorStatusAllPacket
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{
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public const ushort OPCODE = 0x0179;
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public const uint PACKET_SIZE = 0x48;
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@ -0,0 +1,32 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatusPacket
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{
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public const ushort OPCODE = 0x0177;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort index, ushort statusCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)index);
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binWriter.Write((UInt16)statusCode);
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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31
FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
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31
FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class _0xFPacket
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{
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public const ushort OPCODE = 0x000F;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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}
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}
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}
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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
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public const ushort OPCODE = 0x017D;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong id, ulong listId, uint numEntries)
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, int numEntries)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)id);
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binWriter.Write((UInt64)sequenceId);
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//Write List Info
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binWriter.Write((UInt64)listId);
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binWriter.Write((UInt32)numEntries);
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@ -1,6 +1,7 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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class ListEndPacket
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{
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public const ushort OPCODE = 0x017E;
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public const uint PACKET_SIZE = 0x28;
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public const uint PACKET_SIZE = 0x38;
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public static SubPacket buildPacket(uint playerActorID, ulong listId)
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId)
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{
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return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(listId));
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write List Info
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binWriter.Write((UInt64)listId);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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public const ushort OPCODE = 0x017F;
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public const uint PACKET_SIZE = 0x1B8;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, uint id, uint numInPacket)
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<ListEntry> entries, int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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{
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//Write List Header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)id);
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binWriter.Write((UInt64)sequenceId);
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//Write Entries
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uint max = 8;
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if (numInPacket < 8)
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max = numInPacket;
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int max = 8;
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if (entries.Count-offset < 8)
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max = entries.Count - offset;
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for (int i = 0; i < max; i++)
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{
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binWriter.Seek(0x10 + (0x30 * i), SeekOrigin.Begin);
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ListEntry entry = entries[i];
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binWriter.Write((UInt32)entry.actorId);
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binWriter.Write((UInt32)entry.unknown1);
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binWriter.Write((UInt32)entry.unknown2);
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binWriter.Write((Byte)(entry.flag1? 1 : 0));
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binWriter.Write((Byte)(entry.isOnline? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(entry.name), 0, Encoding.ASCII.GetByteCount(entry.name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(entry.name));
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}
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//Write Count
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binWriter.Seek(0x30 * 8, SeekOrigin.Begin);
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binWriter.Seek(0x10 + (0x30 * 8), SeekOrigin.Begin);
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binWriter.Write(max);
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}
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}
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28
FFXIVClassic Map Server/packets/send/list/ListEntry.cs
Normal file
28
FFXIVClassic Map Server/packets/send/list/ListEntry.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListEntry
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{
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public uint actorId;
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public uint unknown1;
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public uint unknown2;
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public bool flag1;
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public bool isOnline;
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public string name;
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public ListEntry(uint actorId, uint unknown1, uint unknown2, bool flag1, bool isOnline, string name)
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{
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this.actorId = actorId;
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this.unknown1 = unknown1;
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this.unknown2 = unknown2;
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this.flag1 = flag1;
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this.isOnline = isOnline;
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this.name = name;
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}
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}
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}
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@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.packets.send.list
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public const ushort OPCODE = 0x017C;
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public const uint PACKET_SIZE = 0x98;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong id, ulong listId, uint numEntries)
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -27,11 +27,10 @@ namespace FFXIVClassic_Map_Server.packets.send.list
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{
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//Temp stuff
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string name = "";
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uint listTypeId = 0x4E22;
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//Write list header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)id);
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binWriter.Write((UInt64)sequenceId);
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//Write list id
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binWriter.Write((UInt64)3);
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@ -47,6 +46,8 @@ namespace FFXIVClassic_Map_Server.packets.send.list
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binWriter.Write((UInt32)0xFFFFFFFF);
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binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
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binWriter.Seek(0x64, SeekOrigin.Begin);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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44
FFXIVClassic Map Server/packets/send/list/ListUtils.cs
Normal file
44
FFXIVClassic Map Server/packets/send/list/ListUtils.cs
Normal file
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@ -0,0 +1,44 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListUtils
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{
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public static List<SubPacket> createList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
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subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> createRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
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subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
|
||||
return subpacketList;
|
||||
}
|
||||
|
||||
public static List<SubPacket> createPartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
|
||||
{
|
||||
List<SubPacket> subpacketList = new List<SubPacket>();
|
||||
subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
|
||||
subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
|
||||
subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
|
||||
subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
|
||||
return subpacketList;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.login
|
||||
{
|
||||
class Login0x7ResponsePacket
|
||||
{
|
||||
public static BasePacket buildPacket(uint actorID, uint time)
|
||||
{
|
||||
byte[] data = new byte[0x18];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
try
|
||||
{
|
||||
binWriter.Write((short)0x18);
|
||||
binWriter.Write((short)0x8);
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)0xFFFFFD7F);
|
||||
|
||||
binWriter.Write((uint)actorID);
|
||||
binWriter.Write((uint)time);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return BasePacket.createPacket(data, false, false);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class SendAchievementRatePacket
|
||||
{
|
||||
public const ushort OPCODE = 0x019F;
|
||||
public const uint PACKET_SIZE = 0x30;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write((UInt32)achievementId);
|
||||
binWriter.Write((UInt32)progressCount);
|
||||
binWriter.Write((UInt32)progressFlags);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class SetCurrentJobPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x01A4;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, uint jobId)
|
||||
{
|
||||
return new SubPacket(OPCODE, sourceActorID, targetActorID, BitConverter.GetBytes((uint)jobId));
|
||||
}
|
||||
}
|
||||
}
|
32
FFXIVClassic Map Server/packets/send/player/_0x196Packet.cs
Normal file
32
FFXIVClassic Map Server/packets/send/player/_0x196Packet.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class _0x196Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x0196;
|
||||
public const uint PACKET_SIZE = 0x38;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Seek(0xE, SeekOrigin.Begin);
|
||||
binWriter.Write((Byte)0x01);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue