mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 23:14:39 +02:00
Added scripts for all the npcs (minus the door) in the Limsa Opening zone (boat). The beginning tutorial stuff is also scripted.
This commit is contained in:
parent
91842ab08a
commit
ae9a712477
21 changed files with 343 additions and 5 deletions
19
scripts/zones/193/npcs/pplStd_01@0C100.lua
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19
scripts/zones/193/npcs/pplStd_01@0C100.lua
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@ -0,0 +1,19 @@
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_02@0C100.lua
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scripts/zones/193/npcs/pplStd_02@0C100.lua
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@ -0,0 +1,19 @@
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_03@0C100.lua
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scripts/zones/193/npcs/pplStd_03@0C100.lua
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@ -0,0 +1,19 @@
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_04@0C100.lua
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scripts/zones/193/npcs/pplStd_04@0C100.lua
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@ -0,0 +1,19 @@
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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20
scripts/zones/193/npcs/pplStd_05@0C100.lua
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scripts/zones/193/npcs/pplStd_05@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_06@0C100.lua
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scripts/zones/193/npcs/pplStd_06@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_07@0C100.lua
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scripts/zones/193/npcs/pplStd_07@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_08@0C100.lua
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scripts/zones/193/npcs/pplStd_08@0C100.lua
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@ -0,0 +1,19 @@
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_09@0C100.lua
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scripts/zones/193/npcs/pplStd_09@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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20
scripts/zones/193/npcs/pplStd_0a@0C100.lua
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scripts/zones/193/npcs/pplStd_0a@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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20
scripts/zones/193/npcs/pplStd_0b@0C100.lua
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scripts/zones/193/npcs/pplStd_0b@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_0c@0C100.lua
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scripts/zones/193/npcs/pplStd_0c@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_0d@0C100.lua
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scripts/zones/193/npcs/pplStd_0d@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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19
scripts/zones/193/npcs/pplStd_0e@0C100.lua
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scripts/zones/193/npcs/pplStd_0e@0C100.lua
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function onInstantiate(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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@ -3,11 +3,24 @@ function onInstantiate(npc)
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
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--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
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if (triggerName == "pushDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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elseif (triggerName == "talkDefault") then
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--if () then
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-- player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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--else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
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--end
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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end
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