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Small fixes
Fixed final message for multi-hit attacks. Fixed self targeting for commands Made it so player.lua doesn't skip over home points setting, just the quest setitng. Began adding knockback effect handling
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8 changed files with 59 additions and 42 deletions
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@ -1,24 +1,24 @@
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require("global");
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local initClassItems, initRaceItems;
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function onBeginLogin(player)
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--New character, set the initial quest
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--[[
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if (player:GetPlayTime(false) == 0) then
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initialTown = player:GetInitialTown();
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if (initialTown == 1 and player:HasQuest(110001) == false) then
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player:AddQuest(110001);
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--player:AddQuest(110001);
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player:SetHomePoint(1280001);
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elseif (initialTown == 2 and player:HasQuest(110005) == false) then
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player:AddQuest(110005);
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--player:AddQuest(110005);
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player:SetHomePoint(1280061);
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elseif (initialTown == 3 and player:HasQuest(110009) == false) then
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player:AddQuest(110009);
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--player:AddQuest(110009);
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player:SetHomePoint(1280031);
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end
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end
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]]
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--For Opening. Set Director and reset position incase d/c
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if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then
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director = player:GetZone():CreateDirector("OpeningDirector", false);
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