mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 14:04:41 +02:00
Got Fade to White 99% scripted out. Got Path Companion data all setup and saving/loading. Fixed the BgKeepouts and they properly show their msgs. Added quests to MarketEntrances. Fixed MarketEntrances. Hooked cutscene book to the Patch Companion you use.
This commit is contained in:
parent
a5a039ce3d
commit
ac22637b4f
11 changed files with 633 additions and 33 deletions
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@ -1,5 +1,19 @@
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require ("global")
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--[[
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BgKeepout Script
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Used to send a msg to the player that they cannot proceed passed this point. Invisible walls are
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linked to this object.
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]]
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function init(npc)
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return false, false, 0, 0;
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end
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end
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function onEventStarted(player, npc, triggerName)
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player:SendGameMessage(player, GetWorldMaster(), 60001, 0x20);
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player:EndEvent();
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end
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@ -82,15 +82,19 @@ city = {
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[1500394] = 3, -- Ul'dah : Edine
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}
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ENTRANCE_LIMSA_DT = 1090238; -- Main Limsa Entrance
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ENTRANCE_LIMSA_ALT = 1500392; -- M'septha Alternate
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ENTRANCE_GRIDANIA_DT = 1090264; -- Main Grid Entrance
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ENTRANCE_GRIDANIA_ALT = 1500393; -- Torsefers Alternate
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ENTRANCE_ULDAH_DT = 1090265; -- Main Uldah Entrance
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ENTRANCE_ULDAH_ALT = 1500394; -- Edine Alternate
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function onEventStarted(player, npc, triggerName)
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function onEventStarted(player, npc, eventType, eventName)
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local npcCity = city[npc:GetActorClassId()] or 1;
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local wardPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese
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local marketPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese
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local exitPlaceName = CITY_INFO[npcCity][2]; -- Central Limsa Lominsa / Heartstream / The Fronds
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local gcHQPlaceName = CITY_INFO[npcCity][3]; -- Maelstrom Command / Adders' Nest / Hall of Flames
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local questAreaName = 0; --CITY_INFO[npcCity][4]; -- Sailors Ward / Peasants Ward / Merchants Ward
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local questPlaceName = CITY_INFO[npcCity][4]; -- Sailors Ward / Peasants Ward / Merchants Ward
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local wardListStart = CITY_INFO[npcCity][5]; -- Starting id for the market wards
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local wardListCount = CITY_INFO[npcCity][6]; -- Amount of wards in the list
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local showItemSearchCounter = false;
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@ -98,19 +102,30 @@ function onEventStarted(player, npc, triggerName)
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local worldMaster = GetWorldMaster();
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local pos = player:GetPos();
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local currZone = pos[4];
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local currZone = pos[5];
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local currRegion = player.CurrentArea.RegionId;
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local quests = player:GetQuestsForNpc(npc);
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if (currZone == 133 or currZone == 230 or currZone == 155 or currZone == 206 or currZone == 175 or currZone == 209) then
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-- City entrance specific stuff
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if (currRegion == 101 or currRegion == 103 or currRegion == 104) then
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exitPlaceName = 0; -- If in city, hide city menu option
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elseif (currZone == 232 or currZone == 234 or currZone == 233) then
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gcHQPlaceName = 0; -- If in GC Office, hide office menu option
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-- If no quests attached to this entrence, don't show quest area
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if (#quests == 0) then
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questPlaceName = 0;
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end
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end
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-- If in GC Office, hide office menu option
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if (currZone == 232 or currZone == 234 or currZone == 233) then
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gcHQPlaceName = 0;
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end
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choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, wardPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId);
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choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, marketPlaceName, gcHQPlaceName, questPlaceName, showItemSearchCounter, itemSearchId);
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while (true) do
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if choice == wardPlaceName then -- Market Wards
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if choice == marketPlaceName then -- Market Wards
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wardSelect = callClientFunction(player, "eventPushStepPrvMarket", wardListStart, wardListCount, 0);
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if wardSelect and (wardSelect >= wardListStart and wardSelect <= (wardListStart+wardListCount)) then
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@ -139,11 +154,14 @@ function onEventStarted(player, npc, triggerName)
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wait(1);
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GetWorldManager():DoZoneChange(player, warp[1], nil, 0, 0x02, warp[2], warp[3], warp[4], warp[5]);
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break;
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elseif (choice == 2095 or choice == 3095) then -- Quest
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quests[1]:OnPush(player, npc, eventName);
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return;
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elseif (choice == 0 or choice == -3) then -- Menu Closed
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break;
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end
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choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, wardPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId);
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choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, marketPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId);
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end
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@ -15,10 +15,37 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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choice = callClientFunction(player, "eventDoorMoveAsk");
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local choice = callClientFunction(player, "eventDoorMoveAsk");
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if (choice == 1) then
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local activeQuests = player:GetQuestsForNpc(npc);
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-- Either let the player choose the quest or start it if it's the only one.
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local chosenQuest;
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if (#activeQuests > 1) then
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local currentPage = 0;
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local numPages = math.floor((#activeQuests-1)/4) + 1;
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while (true) do
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local page, index = callClientFunction(player, "switchEvent", activeQuests[currentPage * 4 + 1], activeQuests[currentPage * 4 + 2], possibleQuests[currentPage * 4 + 3], possibleQuests[currentPage * 4 + 4], currentPage + 1, numPages, 0x3F1);
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if (page == 0) then
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chosenQuest = activeQuests[(currentPage * 4) + index];
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break;
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elseif (page > 0) then
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currentPage = page - 1;
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else
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player:EndEvent();
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return;
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end
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end
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elseif (#activeQuests == 1) then
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chosenQuest = activeQuests[1];
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end
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if (chosenQuest ~= nil) then
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chosenQuest:OnPush(player, npc, eventName);
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return;
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end
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end
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player:EndEvent();
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376
Data/scripts/quests/man/man200.lua
Normal file
376
Data/scripts/quests/man/man200.lua
Normal file
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require("global");
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--[[
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Quest Script
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Name: Fade to White
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Code: Man200
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Id: 110013
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Prereq: Etc2l0 or Etc2g0 or Etc2u0. Level 18, any class.
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Go to the event door
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SEQ_005 = 5; -- Talk to Minfilia to use the echo on her.
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SEQ_010 = 10; -- Talk to Minfilia to join the Path of the Twelve.
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SEQ_020 = 20; -- Path companion selection sequence.
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SEQ_025 = 25; -- Wait for the linkpearl message.
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SEQ_027 = 27; -- Pray return to the Waking Sands
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-- Quest Actors
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MINFILIA = 1000843;
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TATARU = 1001046;
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SATZFLOH = 1001228;
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PERCEVAINS = 1001229;
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UNA_TAYUUN = 1001230;
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ROUGH_SPOKEN_FELLOW = 1001274;
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RED_SHOED_RASCAL = 1001275;
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ABSTRACTED_GLADIATOR = 1001276;
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CHAPEAUED_CHAP = 1001277;
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BARRATROUS_BUCCANEER = 1001278;
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SOFTHEARTED_SEPTUAGEN = 1001279;
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INDIGO_EYED_ARCHER = 1001280;
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LOAM_SCENETED_LADY = 1001281;
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UNCOMFORTABLE_BRUTE = 1001282;
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SAHJA_ZHWAN = 1001373;
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NENEKANI = 1001374;
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GODFREY = 1001375;
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FENANA = 1001376;
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NONORU = 1001377;
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SERANELIEN = 1001378;
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SNPC_START = 1070001;
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SNPC_END = 1070166;
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MARKET_ENTRENCE = 1090265;
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EVENT_DOOR_EXIT = 1090160;
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EVENT_DOOR_OFFICE_W = 1090161;
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EVENT_DOOR_OFFICE_E = 1090162;
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MOMODI = 1000841;
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-- Quest Markers
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MRKR_STEP1 = 11001301;
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MRKR_STEP2 = 11001302;
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MRKR_STEP3 = 11001303;
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MRKR_STEP4 = 11001304;
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MRKR_STEP5 = 11001305;
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MRKR_STEP6 = 11001306;
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-- Quest Flags
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FLAG_VISITED = 0;
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FLAG_TALKED_TATARU = 1;
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FLAG_DUTY_COMPLETE = 2;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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local data = quest:GetData();
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-- Sequence changing ENpcs
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if (sequence == SEQ_000) then
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quest:SetENpc(EVENT_DOOR_OFFICE_W, QFLAG_MAP, false, true);
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quest:SetENpc(TATARU);
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elseif (sequence == SEQ_005) then
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quest:SetENpc(MINFILIA, QFLAG_PLATE);
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quest:SetENpc(EVENT_DOOR_OFFICE_W, QFLAG_MAP, false, true);
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quest:SetENpc(EVENT_DOOR_OFFICE_E, QFLAG_NONE, false, true);
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quest:SetENpc(TATARU);
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elseif (sequence == SEQ_010) then
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quest:SetENpc(MINFILIA, QFLAG_PLATE);
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quest:SetENpc(EVENT_DOOR_OFFICE_W, QFLAG_MAP, false, true);
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quest:SetENpc(EVENT_DOOR_OFFICE_E, QFLAG_NONE, false, true);
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quest:SetENpc(TATARU);
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elseif (sequence == SEQ_020) then
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quest:SetENpc(TATARU, QFLAG_PLATE);
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quest:SetENpc(MINFILIA);
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elseif (sequence == SEQ_025) then
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quest:SetENpc(TATARU);
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elseif (sequence == SEQ_027) then
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if (quest:GetData():GetFlag(FLAG_DUTY_COMPLETE)) then
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quest:SetENpc(MOMODI, QFLAG_PLATE);
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quest:SetENpc(TATARU);
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else
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quest:SetENpc(TATARU, QFLAG_PLATE);
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quest:SetENpc(SNPC_START + player:GetSNpcSkin());
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end
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end
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-- All the other ENpcs in the Waking Sands
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quest:SetENpc(MARKET_ENTRENCE, QFLAG_NONE, false, true);
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quest:SetENpc(EVENT_DOOR_EXIT, QFLAG_MAP, false, true);
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quest:SetENpc(SATZFLOH);
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quest:SetENpc(PERCEVAINS);
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quest:SetENpc(UNA_TAYUUN);
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quest:SetENpc(ROUGH_SPOKEN_FELLOW);
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quest:SetENpc(RED_SHOED_RASCAL);
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quest:SetENpc(ABSTRACTED_GLADIATOR);
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quest:SetENpc(CHAPEAUED_CHAP);
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quest:SetENpc(BARRATROUS_BUCCANEER);
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quest:SetENpc(SOFTHEARTED_SEPTUAGEN);
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quest:SetENpc(INDIGO_EYED_ARCHER);
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quest:SetENpc(LOAM_SCENETED_LADY);
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quest:SetENpc(UNCOMFORTABLE_BRUTE);
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quest:SetENpc(SAHJA_ZHWAN);
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quest:SetENpc(NENEKANI);
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quest:SetENpc(GODFREY);
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quest:SetENpc(FENANA);
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quest:SetENpc(NONORU);
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quest:SetENpc(SERANELIEN);
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end
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function onTalk(player, quest, npc)
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local sequence = quest:getSequence();
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local classId = npc:GetActorClassId();
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if (sequence == SEQ_000) then
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if (classId == TATARU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2");
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end
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elseif (sequence == SEQ_005) then
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if (classId == MINFILIA) then
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callClientFunction(player, "delegateEvent", player, quest, "pE20", "???", 1, 1, 1, player:GetInitialTown());
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quest:StartSequence(SEQ_010);
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elseif (classId == TATARU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2");
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end
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elseif (sequence == SEQ_010) then
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if (classId == MINFILIA) then
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local didJoinPoT = callClientFunction(player, "delegateEvent", player, quest, "pE25", "???", 1, 1, 1, player:GetInitialTown());
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if (didJoinPoT == 1) then
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player:EndEvent();
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GetWorldManager():WarpToPosition(player, -142.75, 1, -160, -1.6);
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quest:StartSequence(SEQ_020);
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return;
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end
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elseif (classId == TATARU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent020_2");
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end
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elseif (sequence == SEQ_020) then
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if (classId == TATARU) then
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-- Selecting a Path Companion
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local sNpcActorClassId, sNpcPersonality = callClientFunction(player, "delegateEvent", player, quest, "processSnpcSelect", "???", 1, 1, 1, player:GetInitialTown());
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if (sNpcActorClassId != -1 and sNpcPersonality != -1) then
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player:SetSNpc("???", sNpcActorClassId, sNpcPersonality);
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player:AddNpcLs(6);
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quest:StartSequence(SEQ_025);
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end
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player:EndEvent();
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return;
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end
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elseif (sequence == SEQ_025) then
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if (classId == TATARU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent040_2");
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quest:NewNpcLsMsg(6);
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end
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elseif (sequence == SEQ_027) then
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if (classId == MOMODI) then
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callClientFunction(player, "delegateEvent", player, quest, "pE25", "???", 1, 1, 1, player:GetInitialTown());
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elseif (classId == TATARU) then
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if (not quest:GetData():GetFlag(FLAG_DUTY_COMPLETE)) then
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startMan20001Content(player, quest);
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return;
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else
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callClientFunction(player, "delegateEvent", player, quest, "pE050_2", player:GetSNpcNickname(), player:GetSNpcSkin(), player:GetSNpcPersonality(), player:GetSNpcCoordinate(), player:GetInitialTown());
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end
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elseif (classId > SNPC_START and classId < SNPC_END) then
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local name = callClientFunction(player, "delegateEvent", player, quest, "pEN", player:GetSNpcPersonality());
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if (not name == nil) then
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player:SetSNpc(name, player:GetSNpcSkin(), player:GetSNpcPersonality());
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--player:GetDirector("QuestEventMan20001"):SetData("NameSet", true);
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end
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end
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end
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-- Other ENpcs
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if (sequence < SEQ_010) then
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seq000_onTalkOtherNpcs(player, quest, npc);
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else
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seq010_onTalkOtherNpcs(player, quest, npc);
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end
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-- Regardless of sequence
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if (classId == EVENT_DOOR_OFFICE) then
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elseif (classId == EVENT_DOOR_EXIT) then
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elseif (classId == NONORU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
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elseif (classId == CHAPEAUED_CHAP) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
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elseif (classId == ROUGH_SPOKEN_FELLOW) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
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elseif (classId == SATZFLOH) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_18");
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elseif (classId == PERCEVAINS) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_19");
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elseif (classId == UNA_TAYUUN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_20");
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end
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player:EndEvent();
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quest:UpdateENPCs();
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end
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function seq000_onTalkOtherNpcs(player, quest, npc)
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local classId = npc:GetActorClassId();
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if (classId == SERANELIEN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_3");
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elseif (classId == SAHJA_ZHWAN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4");
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elseif (classId == NENEKANI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
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elseif (classId == GODFREY) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
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elseif (classId == FENANA) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7");
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elseif (classId == LOAM_SCENETED_LADY) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_11");
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elseif (classId == SOFTHEARTED_SEPTUAGEN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12");
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elseif (classId == INDIGO_EYED_ARCHER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
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elseif (classId == BARRATROUS_BUCCANEER) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_14");
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elseif (classId == UNCOMFORTABLE_BRUTE) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_15");
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elseif (classId == RED_SHOED_RASCAL) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_16");
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elseif (classId == ABSTRACTED_GLADIATOR) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_17");
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end
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end
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function seq010_onTalkOtherNpcs(player, quest, npc)
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local classId = npc:GetActorClassId();
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if (classId == SERANELIEN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent020_3");
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elseif (classId == SAHJA_ZHWAN) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent020_4");
|
||||
elseif (classId == NENEKANI) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_5");
|
||||
elseif (classId == GODFREY) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_6");
|
||||
elseif (classId == FENANA) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_7");
|
||||
elseif (classId == LOAM_SCENETED_LADY) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_8");
|
||||
elseif (classId == SOFTHEARTED_SEPTUAGEN) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_9");
|
||||
elseif (classId == INDIGO_EYED_ARCHER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_10");
|
||||
elseif (classId == BARRATROUS_BUCCANEER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_11");
|
||||
elseif (classId == UNCOMFORTABLE_BRUTE) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_12");
|
||||
elseif (classId == RED_SHOED_RASCAL) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_13");
|
||||
elseif (classId == ABSTRACTED_GLADIATOR) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_14");
|
||||
end
|
||||
end
|
||||
|
||||
function onPush(player, quest, npc)
|
||||
local data = quest:GetData();
|
||||
local sequence = quest:getSequence();
|
||||
local classId = npc:GetActorClassId();
|
||||
|
||||
if (classId == MARKET_ENTRENCE) then
|
||||
if (sequence == SEQ_000 and not data:GetFlag(FLAG_VISITED)) then
|
||||
data:SetFlag(FLAG_VISITED);
|
||||
callClientFunction(player, "delegateEvent", player, quest, "pE00", "???", 1, 1, 1, player:GetInitialTown());
|
||||
elseif (sequence == SEQ_000 and not data:GetFlag(FLAG_VISITED)) then
|
||||
end
|
||||
player:EndEvent();
|
||||
GetWorldManager():DoZoneChange(player, 181, nil, 0, 15, -205.25, 0, -160, 1.55);
|
||||
return;
|
||||
end
|
||||
|
||||
if (classId == EVENT_DOOR_EXIT) then
|
||||
player:EndEvent();
|
||||
GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, -216.52, 190, 30.5, 2.32);
|
||||
elseif (classId == EVENT_DOOR_OFFICE_W) then
|
||||
if (sequence == SEQ_000) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "pE10", "???", 1, 1, 1, player:GetInitialTown());
|
||||
quest:StartSequence(SEQ_005);
|
||||
end
|
||||
player:EndEvent();
|
||||
GetWorldManager():WarpToPosition(player, -126.2, 1.2, -160, 1.6);
|
||||
return;
|
||||
elseif (classId == EVENT_DOOR_OFFICE_E) then
|
||||
player:EndEvent();
|
||||
GetWorldManager():WarpToPosition(player, -142.75, 1, -160, -1.6);
|
||||
return;
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
quest:UpdateENPCs();
|
||||
end
|
||||
|
||||
function onNpcLS(player, quest, from, msgStep)
|
||||
local sequence = quest:getSequence();
|
||||
|
||||
if (from == 6) then
|
||||
player:SendGameMessageLocalizedDisplayName(quest, 435, MESSAGE_TYPE_NPC_LINKSHELL, 1500054);
|
||||
quest:EndOfNpcLsMsgs();
|
||||
quest:StartSequence(SEQ_027);
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function getJournalInformation(player, quest)
|
||||
if (quest:GetData():GetFlag(FLAG_DUTY_COMPLETE)) then
|
||||
return 1, 0, 0, 0, 0, player:GetSNpcNickname();
|
||||
end
|
||||
end
|
||||
|
||||
function getJournalMapMarkerList(player, quest)
|
||||
local sequence = quest:getSequence();
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
return MRKR_STEP1;
|
||||
elseif (sequence == SEQ_005) then
|
||||
return MRKR_STEP2;
|
||||
elseif (sequence == SEQ_010) then
|
||||
return MRKR_STEP3;
|
||||
elseif (sequence == SEQ_020) then
|
||||
return MRKR_STEP4;
|
||||
elseif (sequence == SEQ_025) then
|
||||
return MRKR_STEP5;
|
||||
elseif (sequence == SEQ_027) then
|
||||
return MRKR_STEP6;
|
||||
end
|
||||
end
|
||||
|
||||
function startMan20001Content(player, quest)
|
||||
local result = callClientFunction(player, "delegateEvent", player, quest, "contentsJoinAskInBasaClass");
|
||||
if (result == 1) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "pE050", player:GetSNpcNickname(), player:GetSNpcSkin(), player:GetSNpcPersonality(), player:GetSNpcCoordinate(), player:GetInitialTown());
|
||||
-- DO NAMING DUTY HERE
|
||||
-- For now just skip the sequence
|
||||
player:EndEvent();
|
||||
GetWorldManager():DoZoneChange(player, 230, nil, 0, 0, -639.325, 1, 403.967, 1.655);
|
||||
|
||||
local contentArea = player.CurrentArea:CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man20001", "SimpleContent30002", "Quest/QuestDirectorEventMan20001");
|
||||
|
||||
if (contentArea == nil) then
|
||||
return;
|
||||
end
|
||||
|
||||
director = contentArea:GetContentDirector();
|
||||
player:AddDirector(director);
|
||||
director:StartDirector(false);
|
||||
GetWorldManager():DoZoneChangeContent(player, contentArea, -200, 0 -160, -1.6, 2);
|
||||
return;
|
||||
end
|
||||
player:EndEvent();
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue