fixed derps causing client/server crashes

This commit is contained in:
Tahir Akhlaq 2016-06-16 03:01:10 +01:00
parent 8eaa920751
commit ac01224769
16 changed files with 60 additions and 60 deletions

View file

@ -6,18 +6,18 @@ function onBeginLogin(player)
if (player:GetPlayTime(false) == 0) then
initialTown = player:GetInitialTown();
if (initialTown == 1 and player:hasQuest(110001) == false) then
if (initialTown == 1 and player:HasQuest(110001) == false) then
player:AddQuest(110001);
elseif (initialTown == 2 and player:hasQuest(110005) == false) then
elseif (initialTown == 2 and player:HasQuest(110005) == false) then
player:AddQuest(110005);
elseif (initialTown == 3 and player:hasQuest(110009) == false) then
elseif (initialTown == 3 and player:HasQuest(110009) == false) then
player:AddQuest(110009);
end
end
--For Opening. Set Director and reset position incase d/c
if (player:hasQuest(110001) == true) then
if (player:HasQuest(110001) == true) then
--player:SetDirector("openingDirector", false);
player.positionX = 0.016;
player.positionY = 10.35;
@ -26,7 +26,7 @@ function onBeginLogin(player)
player.rotation = 0.025;
player:GetQuest(110001):ClearQuestData();
player:GetQuest(110001):ClearQuestFlags();
elseif (player:hasQuest(110005) == true) then
elseif (player:HasQuest(110005) == true) then
player:SetDirector("openingDirector", false);
player.positionX = 369.5434;
player.positionY = 4.21;
@ -34,7 +34,7 @@ function onBeginLogin(player)
player.rotation = -1.26721;
player:GetQuest(110005):ClearQuestData();
player:GetQuest(110005):ClearQuestFlags();
elseif (player:hasQuest(110009) == true) then
elseif (player:HasQuest(110009) == true) then
player:SetDirector("openingDirector", false);
player.positionX = 5.364327;
player.positionY = 196.0;