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fixed derps causing client/server crashes
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parent
8eaa920751
commit
ac01224769
16 changed files with 60 additions and 60 deletions
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@ -137,7 +137,7 @@ function equipItem(player, equipSlot, item)
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if (classId ~= nil) then
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player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
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player:prepareClassChange(classId);
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player:PrepareClassChange(classId);
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end
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end
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@ -161,23 +161,23 @@ function equipItem(player, equipSlot, item)
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--Graphic Slot was set, otherwise it's a special case
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if (graphicSlot ~= nil) then
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player:graphicChange(graphicSlot, item);
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if (graphicSlot == GRAPHICSLOT_MAINHAND) then player:graphicChange(GRAPHICSLOT_OFFHAND, nil); end
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player:GraphicChange(graphicSlot, item);
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if (graphicSlot == GRAPHICSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil); end
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elseif (gItem:IsNailWeapon()) then
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player:graphicChange(GRAPHICSLOT_MAINHAND, item);
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player:graphicChange(GRAPHICSLOT_OFFHAND, item);
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player:GraphicChange(GRAPHICSLOT_MAINHAND, item);
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player:GraphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (gItem:IsBowWeapon()) then
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player:graphicChange(GRAPHICSLOT_MAINHAND, item);
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--player:graphicChange(GRAPHICSLOT_OFFHAND, item);
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player:GraphicChange(GRAPHICSLOT_MAINHAND, item);
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--player:GraphicChange(GRAPHICSLOT_OFFHAND, item);
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elseif (equipSlot == EQUIPSLOT_EARS) then
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player:graphicChange(GRAPHICSLOT_R_EAR, item);
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player:graphicChange(GRAPHICSLOT_L_EAR, item);
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player:GraphicChange(GRAPHICSLOT_R_EAR, item);
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player:GraphicChange(GRAPHICSLOT_L_EAR, item);
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end
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--Load gearset for new class and begin class change
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if (classId ~= nil) then
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loadGearset(player, classId);
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player:doClassChange(classId);
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player:DoClassChange(classId);
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end
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end
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@ -194,20 +194,20 @@ function unequipItem(player, equipSlot, item)
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if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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player:graphicChange(GRAPHICSLOT_BODY, item);
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player:GraphicChange(GRAPHICSLOT_BODY, item);
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elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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player:graphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);
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player:GraphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:GraphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:GraphicChange(16, 0, 1, 0, 0);
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else
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if (equipSlot == EQUIPSLOT_MAINHAND) then player:graphicChange(GRAPHICSLOT_MAINHAND, nil);
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:graphicChange(GRAPHICSLOT_OFFHAND, nil);
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elseif (equipSlot == EQUIPSLOT_HEAD) then player:graphicChange(GRAPHICSLOT_HEAD, nil);
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elseif (equipSlot == EQUIPSLOT_WAIST) then player:graphicChange(GRAPHICSLOT_WAIST, nil);
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elseif (equipSlot == EQUIPSLOT_EARS) then player:graphicChange(GRAPHICSLOT_L_EAR, nil); player:graphicChange(GRAPHICSLOT_R_EAR, nil);
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elseif (equipSlot == EQUIPSLOT_RFINGER) then player:graphicChange(GRAPHICSLOT_RFINGER, nil);
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elseif (equipSlot == EQUIPSLOT_LFINGER) then player:graphicChange(GRAPHICSLOT_LFINGER, nil);
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if (equipSlot == EQUIPSLOT_MAINHAND) then player:GraphicChange(GRAPHICSLOT_MAINHAND, nil);
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then player:GraphicChange(GRAPHICSLOT_OFFHAND, nil);
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elseif (equipSlot == EQUIPSLOT_HEAD) then player:GraphicChange(GRAPHICSLOT_HEAD, nil);
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elseif (equipSlot == EQUIPSLOT_WAIST) then player:GraphicChange(GRAPHICSLOT_WAIST, nil);
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elseif (equipSlot == EQUIPSLOT_EARS) then player:GraphicChange(GRAPHICSLOT_L_EAR, nil); player:GraphicChange(GRAPHICSLOT_R_EAR, nil);
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elseif (equipSlot == EQUIPSLOT_RFINGER) then player:GraphicChange(GRAPHICSLOT_RFINGER, nil);
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elseif (equipSlot == EQUIPSLOT_LFINGER) then player:GraphicChange(GRAPHICSLOT_LFINGER, nil);
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end
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end
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return true;
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