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Fixed spawning being broken.
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3370309dd0
commit
ab3e152b7d
3 changed files with 14 additions and 12 deletions
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@ -136,17 +136,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
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if (actor is Character && ((Character)actor).isStatic)
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continue;
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GetActor().QueuePacket(actor.CreatePositionUpdatePacket());
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QueuePacket(actor.CreatePositionUpdatePacket());
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}
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else
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{
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if (actor is Player)
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GetActor().QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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else
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GetActor().QueuePacket(actor.GetSpawnPackets(1));
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{
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QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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GetActor().QueuePacket(actor.GetInitPackets());
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GetActor().QueuePacket(actor.GetSetEventStatusPackets());
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QueuePacket(actor.GetInitPackets());
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QueuePacket(actor.GetSetEventStatusPackets());
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actorInstanceList.Add(actor);
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if (actor is Npc)
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