Fixed spawning being broken.

This commit is contained in:
Filip Maj 2017-06-27 21:30:32 -04:00
parent 3370309dd0
commit ab3e152b7d
3 changed files with 14 additions and 12 deletions

View file

@ -92,9 +92,14 @@ namespace FFXIVClassic_Map_Server.Actors
}
public SubPacket CreateSpawnPositonPacket(ushort spawnType)
{
return CreateSpawnPositonPacket(null, spawnType);
}
public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType)
{
//TODO: FIX THIS IF
uint playerActorId = 0; //Get Rid
uint playerActorId = player == null ? 0 : player.actorId; //Get Rid
SubPacket spawnPacket;
if (!spawnedFirstTime && playerActorId == actorId)
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
@ -252,7 +257,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateAddActorPacket(8));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket( spawnType));
subpackets.Add(CreateSpawnPositonPacket(player, spawnType));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
@ -271,7 +276,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateAddActorPacket(8));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(spawnType));
subpackets.Add(CreateSpawnPositonPacket(null, spawnType));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());