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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 22:14:39 +02:00
fix crash in gm command thing, commit stupid shit i havent figured out yet
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parent
1856cc0634
commit
a89fc64555
7 changed files with 52 additions and 31 deletions
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@ -104,9 +104,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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var target = owner.target;
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base.Disengage();
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// todo:
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lastActionTime = lastUpdate;
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lastActionTime = lastUpdate.AddSeconds(5);
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owner.isMovingToSpawn = true;
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neutralTime = lastUpdate;
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neutralTime = lastActionTime;
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owner.hateContainer.ClearHate();
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owner.moveState = 1;
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lua.LuaEngine.CallLuaBattleAction(owner, "onDisengage", owner, target);
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@ -164,6 +164,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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waitTime = tick.AddSeconds(10);
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owner.OnRoam(tick);
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}
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if (owner.aiContainer.pathFind.IsFollowingPath())
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{
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owner.aiContainer.pathFind.FollowPath();
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}
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}
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private void DoCombatTick(DateTime tick)
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@ -200,12 +205,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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if (CanMoveForward(distance))
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{
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owner.LookAt(targetPos.X, targetPos.Y);
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if (!owner.aiContainer.pathFind.IsFollowingPath() && distance > 3)
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{
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// pathfind if too far otherwise jump to target
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owner.aiContainer.pathFind.SetPathFlags(distance > 5 ? PathFindFlags.None : PathFindFlags.IgnoreNav );
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owner.aiContainer.pathFind.PreparePath(targetPos, 0.5f, 5);
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owner.aiContainer.pathFind.PreparePath(targetPos, 1.2f, 5);
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}
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owner.aiContainer.pathFind.FollowPath();
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if (!owner.aiContainer.pathFind.IsFollowingPath())
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@ -282,7 +286,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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if (verticalDistance > 8)
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return false;
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var distance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.oldPositionX, target.oldPositionY, target.oldPositionZ);
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var distance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.positionX, target.positionY, target.positionZ);
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bool detectSight = forceSight || (owner.aggroType & AggroType.Sight) != 0;
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bool hasSneak = false;
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@ -301,7 +305,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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hasInvisible = hasSneak;
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}
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if (detectSight && !hasInvisible && owner.IsFacing(target))
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if (detectSight && !hasInvisible && isFacing)
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return CanSeePoint(target.positionX, target.positionY, target.positionZ);
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if ((owner.aggroType & AggroType.LowHp) != 0 && target.GetHPP() < 75)
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